Capital Ship Ideas

I have some Capital Ship ideas, that may or may not have been discussed. I will try to be brief, quick to the point.

Capital Ships:

(1) can only be purchased by player owned factions. Currently, it appears only "squadrons" can purchase a capital ship. Is this an extension of a player owned faction? It seems that such a large ship should have to have the backing of the income of a player owned faction. Otherwise, "what" is a squadron in relation to a wing, in relation to a player owned faction, etc.?

(2) should be expensive as hell, and will almost certainly require multiple people contributing to its purchase

(3) should have a designated "owner" / "leader" (that is ideally voted upon) of the sub-faction / squadron that can choose his inner council (maybe there's 5 or 6 positions (captain, first officer, second officer, etc.) and each position has different benefits than other positions). Everyone else are petty officers, with room for growth, achievement into other positions, but still below the upper council.

(4) should have individual "garages" (like gta) where you can store ships, and "show off" your ships (some garages are bigger than others, where you have to earn your way from a smaller ship garage to larger, through faction / squadron missions. Movement through the garage could be the first iteration of space legs.

(5) should have individual cabins on ship, that you can upgrade to your liking. Could have display shelves/stands that are adorned with certain in-game accomplishements. This would be a further iteration of space legs.

(6) should have Community areas on capital ship where your squadron can get together, interact, have squadron meetings, etc. Another iteration of space legs.

(7) should be near impossible to be destroyed. They can, though, be severely damaged where they are unable to move and/or jump to a new system, requiring an extensive amount of repairs to return the ship to proper functioning order. They should be equipped with a multitude of automated turrets that can more or less fend off any foe.

(8) should involve dozens of potential upgrades that the squadron can contribute to to make their capital ship better (upgraded armor, automated turrets, sensor capabilities, can hire an engineer that would allow for ship outfitting, livery, etc., which would in turn require squadron contributions to make sure there are plenty of materials to facilitate such ship upgrades
 
How about, I have a billion credits but the gfame sucks so bad I hardly ever want to play it.

But hey, if I can buy a Farrugut for a billion credits, I might just want to play the game again.

You want nothing but more grind, and let me tell you what happens in groups and factions.

No one in any group can make every game event, and most times hardly anyone can so you end up bored and without your members there.

Many folks get bored very quickly of others directing the play in their game.

It just does not work well most times.
 
1) Squadrons are basically a parallel for traditional MMO "guilds" and "clans", they are there so that larger groups of players can cooperate. Player factions are simply just regular factions that have a player-chosen name, they are mechanically identical to regular factions outside of being canonised fanfiction. Squadrons and player factions are not related topics, one being a glorified group chat and the other being a slightly more personalised part of the BGS.

For the rest of it all, that's pretty much what squadron carriers are being hyped up to be, although we currently know next to nothing about them.
 
I am a member of a player named faction, and it kind of sucks. I can go do any mission type there, but make 100k instead of 5 million, so it is actually useless for me to be a member.

The same thing will happen on a carrier ship, etc...

It is hard to be a member of a group if you have goals you want to meet also, rank, making elite, making good credits, etc...

So to lock the huge ships behind groups and factions is stupid.
 
I am a member of a player named faction, and it kind of sucks. I can go do any mission type there, but make 100k instead of 5 million, so it is actually useless for me to be a member.

The same thing will happen on a carrier ship, etc...

It is hard to be a member of a group if you have goals you want to meet also, rank, making elite, making good credits, etc...

So to lock the huge ships behind groups and factions is stupid.


Yeah, that's a fair point. I felt like, though, being a part of a player faction, and taking control of a system, you would make money off the systems resources, etc., gain a lot of "faction power", etc.
 
Yeah, that's a fair point. I felt like, though, being a part of a player faction, and taking control of a system, you would make money off the systems resources, etc., gain a lot of "faction power", etc.

I am going to try to get more involved with the faction group, thank you.
 
I am going to try to get more involved with the faction group, thank you.

Let me know how that goes, and, if anyone has taken over a system with their player faction, can you comment on the benefits of that? (do you achieve more money / resources for your faction, is it a lucrative thing?)

Thanks! I applied for a player faction 4 months ago. I think I am going to be waiting for awhile.
 
Let me know how that goes, and, if anyone has taken over a system with their player faction, can you comment on the benefits of that? (do you achieve more money / resources for your faction, is it a lucrative thing?)

Thanks! I applied for a player faction 4 months ago. I think I am going to be waiting for awhile.

Had a blast, probably going to war this weekend sometime.
 
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