I do not know if someone put something like this already, but I was thinking about the problem of the capital ships with the control that one has,and I was thinking of using the npc that one can hire giving them specific positions for that type of ships, for example contracting npc for what are weapons, radar, and hangars, in the process this would make more useful the npc than just handling the fighters.or hire npc of harmless or almost harmless type, that when they rise in level you can guide them to a specific type of work, for example Gunner
Then, missions and the opportunity to get such ships:
Ships: get them to reach the maximum rank of a faction.
Missiones: they are enabled when you get one of the capital ships.
Capital missions:
Defense: for example a mission to defend an allied faction base, or to defend a mining squad, could also be to help defend a sector that needs heavy artillery.
Attack: assassination missions that are primarily against a group of long type ships, or a capital type ship.
Exploration: oriented more to a capital ship of exploration type, mobilizing high-ranking technology for expolarion of unknown and / or highly dangerous spaces.
Transport: oriented to capital ships of mercantile type, to transport a large amount of materials to a certain point either for construction or repair of bases, or supply of control points
I have more ideas but I prefer to read what you think about this, too ambitious, or something possible?
thanks to all who read this and comment
Then, missions and the opportunity to get such ships:
Ships: get them to reach the maximum rank of a faction.
Missiones: they are enabled when you get one of the capital ships.
Capital missions:
Defense: for example a mission to defend an allied faction base, or to defend a mining squad, could also be to help defend a sector that needs heavy artillery.
Attack: assassination missions that are primarily against a group of long type ships, or a capital type ship.
Exploration: oriented more to a capital ship of exploration type, mobilizing high-ranking technology for expolarion of unknown and / or highly dangerous spaces.
Transport: oriented to capital ships of mercantile type, to transport a large amount of materials to a certain point either for construction or repair of bases, or supply of control points
I have more ideas but I prefer to read what you think about this, too ambitious, or something possible?
thanks to all who read this and comment