As it stands now, capital ships don't feel threatening enough. Sure, Fed cap ship is a big enough threat on its own if it has most of its guns trained on you, but both it, and especially the Imperial cap ship need to be fixed so both of them are actual threats. Just a few days ago I was in a CZ with a Majestic. It was focused on an AspX with all 3 rails and its plasma turrets hitting it. The rails were hardly doing any damage to the Asp's shields and most of the plasma shots weren't even hitting, doing laughable damage when they did hit.
What happened? Aren't these kinds of ships supposed to completely overpower all but the most heavily-armed ships? The Farragut's broadside cannons suffer the same issue, hardly doing anything to an FDL's shields.
I know this isn't that big of an issue, but it just makes them seem underpowered. I know most of the core gameplay elements are being improved in 3.0-3.4, so maybe FDev can address these.
I suggest making the Imp cap ships rails actually act like rails and not lasers, and make them do a lot more damage, and also make the interceptor guns do more damage, make the projectiles larger, and make them travel faster so they actually hit things. For the Fed ship, the lasers do good damage for now, maybe increase damage done by broadside cannons though.
TL;DR: Cap ships are really weak in-game compared to how powerful they're described in lore.
*insert "Muh Immershun" quote*
What happened? Aren't these kinds of ships supposed to completely overpower all but the most heavily-armed ships? The Farragut's broadside cannons suffer the same issue, hardly doing anything to an FDL's shields.
I know this isn't that big of an issue, but it just makes them seem underpowered. I know most of the core gameplay elements are being improved in 3.0-3.4, so maybe FDev can address these.
I suggest making the Imp cap ships rails actually act like rails and not lasers, and make them do a lot more damage, and also make the interceptor guns do more damage, make the projectiles larger, and make them travel faster so they actually hit things. For the Fed ship, the lasers do good damage for now, maybe increase damage done by broadside cannons though.
TL;DR: Cap ships are really weak in-game compared to how powerful they're described in lore.
*insert "Muh Immershun" quote*
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