LTT 9810
Performing standard anti-pirate patrol. Encountered a group of 3 pirates, consisting of an eagle, a cobra and a sidewinder. They were too focussed on the freighter they were attempting to disable, and didn't see my ship till the eagle blew up. I destroyed the sidewinder with a burst of multi-cannon fire, and settled in to collect the bounty on the cobra.
As the cobra blew up, I received a comm request from Commander Pallando. He had a mission to destroy a traitor to the empire. A General who had stolen a clipper and was making a run for federation space. I acknowledged his request, and programmed the nav computer for the trip to CD-65 76.
CD-65 76
On arrival in CD-65 76, I met up with Commanders Pallando and Menenhetet. Flying slowly in formation, we investigated a number of unidentified signals, Pallando scouting ahead in his viper. It took the investigation of 14 signal sources before the general was located, but eventually we got the message from Commander Pallando that he had been spotted. Locking onto his drive wake, Commander Menenhetet and myself jumped into the fight.
The general was hard on Commander Pallando's six, when I approached his underside, targeting his shields with burst lasers. Commander Menenhetet closed from high and port of the general, his Asp's lasers depleting the General's shields at an impressive rate. On seeing the characteristic flash of dropping shields, I toggled to multi-cannons and together with Commander Menentetet attacked the General's shield generator. Commander Pallando looped and came back in, using his own multi-cannons to target the power unit.
It was tense for a few minutes, our three ships attacking the general's clipper from different positions, but there was no escape for the General this time, and he fell to the shells from Commander Pallando's multi-cannon. Imperial justice served.
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3 of us got to gather to try out the multi-player aspects of Elite. We rapidly worked out that we could sit in supercruise in a tight group, and choose who was going to drop into a USS. Once that person had dropped, the other 2 of us could lock onto the low-power wake and enter the same instance. We did this over and over, destroying several pirate ships, and eventually the General for Pallando's rank progression.
There were aspects of this that were challenging. It can be tricky to work out which low-power wake is the right one if you don't see the ship drop. And we found that if we dropped into an interdiction result to aid a colleague, we couldn't see the pirate they were fighting. But for fighting in the USS's, it worked brilliantly, and was perhaps the most fun any of us have had in game so far. At least, till the next time we go hunting.
We handled bounties by deciding in voice who was going to take the last shot on each ship.
Anyhow, I just wanted to share our experience of playing Elite in a team with you.
Performing standard anti-pirate patrol. Encountered a group of 3 pirates, consisting of an eagle, a cobra and a sidewinder. They were too focussed on the freighter they were attempting to disable, and didn't see my ship till the eagle blew up. I destroyed the sidewinder with a burst of multi-cannon fire, and settled in to collect the bounty on the cobra.
As the cobra blew up, I received a comm request from Commander Pallando. He had a mission to destroy a traitor to the empire. A General who had stolen a clipper and was making a run for federation space. I acknowledged his request, and programmed the nav computer for the trip to CD-65 76.
CD-65 76
On arrival in CD-65 76, I met up with Commanders Pallando and Menenhetet. Flying slowly in formation, we investigated a number of unidentified signals, Pallando scouting ahead in his viper. It took the investigation of 14 signal sources before the general was located, but eventually we got the message from Commander Pallando that he had been spotted. Locking onto his drive wake, Commander Menenhetet and myself jumped into the fight.
The general was hard on Commander Pallando's six, when I approached his underside, targeting his shields with burst lasers. Commander Menenhetet closed from high and port of the general, his Asp's lasers depleting the General's shields at an impressive rate. On seeing the characteristic flash of dropping shields, I toggled to multi-cannons and together with Commander Menentetet attacked the General's shield generator. Commander Pallando looped and came back in, using his own multi-cannons to target the power unit.
It was tense for a few minutes, our three ships attacking the general's clipper from different positions, but there was no escape for the General this time, and he fell to the shells from Commander Pallando's multi-cannon. Imperial justice served.
--------------------
3 of us got to gather to try out the multi-player aspects of Elite. We rapidly worked out that we could sit in supercruise in a tight group, and choose who was going to drop into a USS. Once that person had dropped, the other 2 of us could lock onto the low-power wake and enter the same instance. We did this over and over, destroying several pirate ships, and eventually the General for Pallando's rank progression.
There were aspects of this that were challenging. It can be tricky to work out which low-power wake is the right one if you don't see the ship drop. And we found that if we dropped into an interdiction result to aid a colleague, we couldn't see the pirate they were fighting. But for fighting in the USS's, it worked brilliantly, and was perhaps the most fun any of us have had in game so far. At least, till the next time we go hunting.
We handled bounties by deciding in voice who was going to take the last shot on each ship.
Anyhow, I just wanted to share our experience of playing Elite in a team with you.