Except that in the world of ED there are clearly bounties issued against spaceships. You get the bounty for blowing up the ship, regardless of what happens to any pods that might result from said explosion. It makes sense from the perspective that a ship is an armed asset capable of dishing out military-scale levels of damage. At no point is any mention made of capturing anyone.
Hence my suggetion. To make the game better. Because obviously blowing up ships is not bounty hunting. And in the context of the ED universe with disposable ships that cost relatively little and escape pods facilitating... well... escape... , does very little to address the goals of the issuing government or faction.
Was my OP a suggestion? - Yes
Was it a reasonable suggestion? - Yes
Is it a realistic suggestion? - Yes
Does this move the game closer towards a realistic sim? - Yes
Does it make logical ingame RP sense? - Yes
Does it correct an ingame element that does not make sense? - Yes
Does it add gameplay? - Yes
Does it add additional depth to existing gameplay? - Yes
Does it use existing game assets? - Yes
Does it involve a significant overhaul of program logic? - Probably not.
Is there any way this could be abused or break the game? - Probably not.
Does this cause a game imbalance of any kind? - Probably not.
Does it create an ingame logical contradiction? - No.
Does this remove an existing element of gameplay? - No
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Of course, if you think that the way bounties operate should be changed to only be issued against persons and not ships, then that will make things a lot more awkward for players since any bounties incurred will be active no matter what ship they're flying. As I understand the current set-up, one can have a "hot" ship specially for doing naughty things in, while still being able to do normal things in other ships without being harassed by law enforcement and bounty hunters. Your proposal would seem to break that?
My suggestion is regarding bounty hunting NPCs. C&P rules and overall game interactions are a bit different for players and NPCs. But I suppose if you wanted to extend this to players... then yes... if a player is flying a ship with WANTED status is defeated by an NPC then your escape module gets collected and handed in and along with the rebuy you are forced to pay the fine or go to jail. And I guess the NPC gets paid a bounty voucher. Sure.
Regarding swapping ships, hot ships, etc. I suppose NPCs can do that too. Sure. But for whatever reason they don't. Whenever I find the bad guy described in the mission brief their ship has WANTED status.
