Car Crashes / Safety Car / DNF

A lot of the crashes in the game dont make any sense. Verstappen in azerbaijan smashing the car into the wall, VSC and he can drive the car back to the pits and is still P5.
That car wouldnt be driving anymore after that crash but in the game they are not even driving back slow. They just go on as nothing happened.

8 Races in there wasnt a single Safety Car and in almost all races all cars made it to the end. Not seeing much DNF´s aswell.

When your own driver crashes into the wall there´s just minor damage. Smashing the back into the wall? Just minor damage on the Front wing ....

Also the driver´s performance seems off in some instances.
I´m playing with the Haas Team and Mick is just so much slower than Magnussen. The gap is just too big, there are 2+ seconds between them. Upgrading the car, Magnussen is able to get P10 in qualifying and Mick can barely make it to P16. Clean laps, new tires, same amount of fuel on both. No matter what i cant get him closer.
 
There aren't any retirements due to mechanical failures (although I am told if you let your gearbox get down to 0% it can cause a retirement), you can run out of fuel. But no mechanical failures, a feature to be added I guess. I have had a good few safety cars though and a race I just finished had 7 cars retire due to crash damage.

The worst example of this was when Bottas crashed into the back of Norris which caused Norris to smash into the back of Ricciardo on lap 1!! (I am managing McClaren)

On the subject of the above, a feature request from me would be the ability to simulate the race if both your drivers are out!
 
A lot of the crashes in the game dont make any sense. Verstappen in azerbaijan smashing the car into the wall, VSC and he can drive the car back to the pits and is still P5.
That car wouldnt be driving anymore after that crash but in the game they are not even driving back slow. They just go on as nothing happened.
It appears they select the most fitting animation from a database, but have way too few in them. As such indeed most of the time what you see has absolutely nothing to do with what is actually happening according to the sim. It is just pretty fluff. For some reason for many it takes a while before SCs start happening in a savegame, but it doesn't really matter since the AI has no awareness of it and doesn't change tactics when one happens anyway.

Clean laps, new tires, same amount of fuel on both. No matter what i cant get him closer.
New tires also don't matter in this game. As long as they are above 30% they pretty much behave as brand new.
 
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It appears they select the most fitting animation from a database, but have way too few in them. As such indeed most of the time what you see has absolutely nothing to do with what is actually happening according to the sim. It is just pretty fluff.

Well in that case i would have prefered that they let those animations out completely and just send some sort of text that contains what happened.
Its a managing game afterall but with the animations it just makes a false impression. But the game unfortunately is lacking a lot of realism in other areas that have
already been raised by others in here ...
 
To me the whole race side of the game is really really poor , especially with the way you use DRS and then you know full well , except in really rare cases that the following lap they will sail back past you . Your driver never makes an attempt to overtake by diving into a corner . Teling your driver to attack or use full fuel makes no difference whatsoever . Lapping slower cars the car in front of you will lap it and then nine times out of ten the lapped car will pull back in front of you until the next straight . If you get in a train you know unless you are one of the first two cars in that train you will sit there like a pudding lap after lap .
 
To me the whole race side of the game is really really poor , especially with the way you use DRS and then you know full well , except in really rare cases that the following lap they will sail back past you . Your driver never makes an attempt to overtake by diving into a corner. Teling your driver to attack or use full fuel makes no difference whatsoever . Lapping slower cars the car in front of you will lap it and then nine times out of ten the lapped car will pull back in front of you until the next straight . If you get in a train you know unless you are one of the first two cars in that train you will sit there like a pudding lap after lap.
I agree that DRS is too powerful, but it is in the real world to be honest, I don't agree that setting the driver to attack and use fuel makes no difference. It does, I have sometimes been able to break away from a DRS chain by doing this. The thing to remember is that while you go on the attack, so can the other drivers. If you are attacking to break the DRS the driver behind knows that is what you are doing and will try and stay with you.

As for drivers diving into corners, again I disagree, it does happen but depends on your driver. Check the stats of your driver, is he good at overtaking and most important is he aggressive or not. I had Albon for a season, and he did OK for me but he missed out on a good few overtakes. His aggression is low though, that's why he wouldn't dive into corners and force his way past. Some drivers have low, some average and some are very aggressive. It makes a difference, as it should.

Standard scouting reveals this stat and detailed scouting gives you contract info, you can also check after each race your driver's performance stats, how many failed overtakes etc.
 
To me the whole race side of the game is really really poor , especially with the way you use DRS and then you know full well , except in really rare cases that the following lap they will sail back past you . Your driver never makes an attempt to overtake by diving into a corner . Teling your driver to attack or use full fuel makes no difference whatsoever . Lapping slower cars the car in front of you will lap it and then nine times out of ten the lapped car will pull back in front of you until the next straight . If you get in a train you know unless you are one of the first two cars in that train you will sit there like a pudding lap after lap .
It does make a difference, but this difference is too small as the tire delta is tiny too and the DRS is overpowered. A patch has been announced for ~23 September (could slip) that will change the tire sim among other things. Depending on how that goes things might improve.

But yeah, for now the race strategy itself is minimal due to the broken simulation and nearly absent AI.
 
My biggest bugbear i think is how drivers in a train just sit there content not to try and do an overtake , you can come up behind a car at over 2 seconds a lap and then just follow the train lap after lap . I have Lando up to 95 overtaking now but he wont try and get past . Or if you turn up fual and set tyres to max he then plows into the back of the car infront at a sharp corner , Had him retire from races regularly because of that . Also had Gasly crash off within the last 2 laps of a race for 5 races running when in a podium position
 
Against crashes you can do some things.
Let's see them :)

issue:not enough track acclimatisation percent
solution: more free practice

issue: not ideal set-up
solution: get the most ideal set-up in free practice

issue: overpushed driver (you ask too much flying lap i think :)
solution: slow down :)

issue: not good enough car in terms of break cooling
solution: improve your car (design - front wing / suspension - break cooling)

issue: tyre/brake overheating in the race (for example too much DRS train can cause that)
solution: (see above / use drive in clear air order / set pace command to medium/light)

issue: poor driver
solution: sack him and get a good one / improve his skills :)
 
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I would love to believe track acclimatization and ideal setup would directly affect the race, but honestly speaking, I think they're a minigame to add a few points to the pilot.
They assign you between +11/15 points (this is more or less the range between fully automatic practice and cheating with the site for a 100% setup with 100% acclimatization and 100% knowledge of parts. A mere +/-4 point that barely will make any difference as they are distributed over several skills, some of which are related to crash but many of which told to the speed of the lap)

As I explained in my post about suggestions to make the game better
 
I've seen people posting on YouTube saying Brake Cooling doesn't matter and concentrate on speed. It does matter, brake cooling works alongside the driver's control and accuracy stats and will dictate how many lockups and crashes you may get. A top driver can go some way to negating the issues but still have problems.

Think about it, if you create a fast car with great top speed that can't brake properly it would seem to be an issue. Don't ignore brake cooling!!
 
I've seen people posting on YouTube saying Brake Cooling doesn't matter and concentrate on speed. It does matter, brake cooling works alongside the driver's control and accuracy stats and will dictate how many lockups and crashes you may get. A top driver can go some way to negating the issues but still have problems.

Think about it, if you create a fast car with great top speed that can't brake properly it would seem to be an issue. Don't ignore brake cooling!!

(y) True.
 
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