Carebear players, I don't think you even really realize that what you are arguing for is going to result in the opposite of what you actually want.
If switching between singleplayer and multiplayer is not restricted, people will move to singleplayer to do all the activities they need to make money, or just do things, unmolested. This in turn basically destroys any need for players to take care of pirates, as pirates won't be able to affect you.
In one fell swoop you basically destroy half the possible professions the game could offer, simply because you don't want to interact with other people.
What this creates is a situation where players go through singleplayer to earn money and fit out their ships, and then enter multiplayer for the express purpose of PVP.
In your efforts to get rid of PVP, you actually just divide the playerbase and create a situation that makes PVP even more prevalent in multiplayer; as multiplayer is no longer about hauling, exploration, storylines or missions - you do those in singleplayer unless you want to lose a lot of credits. No, multiplayer just becomes a massive arena for PVP.
You people don't seem to understand that this is a videogame, when what you apparently want is a toy. In a videogame, there will be someone there to kick down your sandcastle. Conflict is half again the point of it and is the root of player interaction.
If switching between singleplayer and multiplayer is not restricted, people will move to singleplayer to do all the activities they need to make money, or just do things, unmolested. This in turn basically destroys any need for players to take care of pirates, as pirates won't be able to affect you.
In one fell swoop you basically destroy half the possible professions the game could offer, simply because you don't want to interact with other people.
What this creates is a situation where players go through singleplayer to earn money and fit out their ships, and then enter multiplayer for the express purpose of PVP.
In your efforts to get rid of PVP, you actually just divide the playerbase and create a situation that makes PVP even more prevalent in multiplayer; as multiplayer is no longer about hauling, exploration, storylines or missions - you do those in singleplayer unless you want to lose a lot of credits. No, multiplayer just becomes a massive arena for PVP.
You people don't seem to understand that this is a videogame, when what you apparently want is a toy. In a videogame, there will be someone there to kick down your sandcastle. Conflict is half again the point of it and is the root of player interaction.