Hi.
I was wondering how will scanners work in finished game? Will they instantly tell you whats around you or inside something or will it take time (and will there be possibility of a mistake)?
Also, here's an idea:
There would be lots of different scanners that could do different things with different precision, speed and possibility of mistake.
For example, poor scanners would detect carnisters floating around and could only recognize type of carnister (Q: will there be different types of carnisters, one for liquids, for metal, for food...), but could not tell what's inside of them until u picked it up. Other scanners could after some time (better scanners will do that faster) could determine what's inside before picking it.
This could make possible some fun things like dumping few carnisters with junk after pirates threaten you, and then run hoping they'll get ditracted enough to let you escape.
Or even smuggling wapons in carnisters made to hold food, so some less equiped "police" ships coudnt scann you as quickly and from long distances (you would have to stop and allow them to scann you).
Even if all carnisters look alike they might be different on the inside (isolation, heating thingies...) and would have different electronic tags on the outside (for different things like metals, unstable elements, food...) so there would be 3 levels of recognizing cargo: 1. outside tag, 2. type of carnister and 3. what is actually inside of it.
Also, electronic tags would tell you who is the owner, but you could tamper it in places like black market (but it wouldnt work every time, and some scanners could detect the tampering).
I was wondering how will scanners work in finished game? Will they instantly tell you whats around you or inside something or will it take time (and will there be possibility of a mistake)?
Also, here's an idea:
There would be lots of different scanners that could do different things with different precision, speed and possibility of mistake.
For example, poor scanners would detect carnisters floating around and could only recognize type of carnister (Q: will there be different types of carnisters, one for liquids, for metal, for food...), but could not tell what's inside of them until u picked it up. Other scanners could after some time (better scanners will do that faster) could determine what's inside before picking it.
This could make possible some fun things like dumping few carnisters with junk after pirates threaten you, and then run hoping they'll get ditracted enough to let you escape.
Or even smuggling wapons in carnisters made to hold food, so some less equiped "police" ships coudnt scann you as quickly and from long distances (you would have to stop and allow them to scann you).
Even if all carnisters look alike they might be different on the inside (isolation, heating thingies...) and would have different electronic tags on the outside (for different things like metals, unstable elements, food...) so there would be 3 levels of recognizing cargo: 1. outside tag, 2. type of carnister and 3. what is actually inside of it.
Also, electronic tags would tell you who is the owner, but you could tamper it in places like black market (but it wouldnt work every time, and some scanners could detect the tampering).
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