Hello everyone.
I'd like to suggest a modification to the current cargo system. Cargoes placed in cargo racks of specific sizes should have their own standardized size. What do I mean by this?
Currently, each cargo canister, or any form of transportable non-material and non-data cargo, takes up precisely one unit of space, I believe weighing one tonne each as well. I'm suggesting that larger cargo canisters might be implemented to be placed in larger cargo racks - each canister being 1/8th the size of it's cargo rack.
Essentially, If a trader has:
1x Size 7 (128t) cargo rack
2x Size 6 (64t) cargo rack
4x Size 4 (16t) cargo rack
and purchases 320t of cargo, He will have:
8x Size 7 (16t) canister
16x Size 6 (8t) canister
32x Size 4 (2t) canister
I'd like to clarify - while this is how canisters would be purchased, a ship with enough cargo space to fit a canister on one cargo rack may take any cargo that fits, i.e a Cobra with a single sixteen tonne cargo rack may still carry a Size 7 canister, but only one per cargo rack. A 16t canister may NOT be placed between two 8t cargo racks.
Why is this any better than the current system? There are two reasons - cargo transfer to other players, and piracy. With this new system, cargo canisters become vastly easier to collect - currently, if a flailing target is dropping cargo siphoned by a hatch breaker limpet, the cargo will scatter, and ships beyond a certain size will find the process of collecting canisters to be unprofitable, and some parties may believe it to be boring. This new system will also give pirates a better sense of scale for their achievement - being able to collect larger amounts of cargo with little downtime (more time focused on the act of piracy rather than the collection of cargo). Hopefully, this will inspire greater numbers of players to try out the dastardly trade, which can be incredibly fun.
Lastly, I'd like to ask that this not be the final change. Currently, the crime system does need some minor changes, such as greater bounties and non-monetary penalties (refusal to dock at high-sec stations, refused services, etc), but I'd like to see more incentives to commit crimes before any of that is implemented.
Thank you for your time, and please tell me what you think.
I'd like to suggest a modification to the current cargo system. Cargoes placed in cargo racks of specific sizes should have their own standardized size. What do I mean by this?
Currently, each cargo canister, or any form of transportable non-material and non-data cargo, takes up precisely one unit of space, I believe weighing one tonne each as well. I'm suggesting that larger cargo canisters might be implemented to be placed in larger cargo racks - each canister being 1/8th the size of it's cargo rack.
Essentially, If a trader has:
1x Size 7 (128t) cargo rack
2x Size 6 (64t) cargo rack
4x Size 4 (16t) cargo rack
and purchases 320t of cargo, He will have:
8x Size 7 (16t) canister
16x Size 6 (8t) canister
32x Size 4 (2t) canister
I'd like to clarify - while this is how canisters would be purchased, a ship with enough cargo space to fit a canister on one cargo rack may take any cargo that fits, i.e a Cobra with a single sixteen tonne cargo rack may still carry a Size 7 canister, but only one per cargo rack. A 16t canister may NOT be placed between two 8t cargo racks.
Why is this any better than the current system? There are two reasons - cargo transfer to other players, and piracy. With this new system, cargo canisters become vastly easier to collect - currently, if a flailing target is dropping cargo siphoned by a hatch breaker limpet, the cargo will scatter, and ships beyond a certain size will find the process of collecting canisters to be unprofitable, and some parties may believe it to be boring. This new system will also give pirates a better sense of scale for their achievement - being able to collect larger amounts of cargo with little downtime (more time focused on the act of piracy rather than the collection of cargo). Hopefully, this will inspire greater numbers of players to try out the dastardly trade, which can be incredibly fun.
Lastly, I'd like to ask that this not be the final change. Currently, the crime system does need some minor changes, such as greater bounties and non-monetary penalties (refusal to dock at high-sec stations, refused services, etc), but I'd like to see more incentives to commit crimes before any of that is implemented.
Thank you for your time, and please tell me what you think.