Firstly, I'd like to say that I've read through the common suggestions sticky at the top of this sub-forum and I approve of many of the suggestions people have had and it's great to see how many of them are things I had also thought needed tweaking.
One thing I must bring up is very annoying to me however, which is the ejection of cargo. When shooting open the cargo hold of NPCs, the damaged hold constantly ejects cargo one unit at a time. For instance, if a ship is holding 100 Gold, this would be ejected as 100 separate containers of Gold. This makes the pirate's life hard and by the time you've scooped up a couple of containers the feds are already there to cut your cargo scooping short (not to mention that it's rather tedious to be scooping all that cargo one-by-one).
I feel that a welcome change would be if cargo was ejected in multiples. This could be based on the highest class of cargo rack on the ship.
e.g.
A Sidewinder with a Class 1 cargo rack would eject cargo in units of 1 if the cargo hold is broken.
A Lakon 9 with a Class 8 cargo rack would eject cargo in units of 8 if the cargo hold is broken.
Of course, it goes without saying that "Gold x 8" would not be able to be scooped by a ship without a spare cargo capacity of 8 or more.
Those are the basics of this idea anyway, I think this is one of the things that really prevents me enjoying pirating.
Feedback and improvements on this are welcome, whether you think this would be good for the game or not.
One thing I must bring up is very annoying to me however, which is the ejection of cargo. When shooting open the cargo hold of NPCs, the damaged hold constantly ejects cargo one unit at a time. For instance, if a ship is holding 100 Gold, this would be ejected as 100 separate containers of Gold. This makes the pirate's life hard and by the time you've scooped up a couple of containers the feds are already there to cut your cargo scooping short (not to mention that it's rather tedious to be scooping all that cargo one-by-one).
I feel that a welcome change would be if cargo was ejected in multiples. This could be based on the highest class of cargo rack on the ship.
e.g.
A Sidewinder with a Class 1 cargo rack would eject cargo in units of 1 if the cargo hold is broken.
A Lakon 9 with a Class 8 cargo rack would eject cargo in units of 8 if the cargo hold is broken.
Of course, it goes without saying that "Gold x 8" would not be able to be scooped by a ship without a spare cargo capacity of 8 or more.
Those are the basics of this idea anyway, I think this is one of the things that really prevents me enjoying pirating.
Feedback and improvements on this are welcome, whether you think this would be good for the game or not.