Having travelled on a large seagoing ship to places where it could not tie up at a wharf, I have one thing to say about stations without Large landing pads;
Lighters.
These are small ships that carry cargo from a ship too big to berth at the available docks to the aforementioned docks. Lighters may be assigned to the docks, or may be a part of the large ship's complement of boats.
Lighters have been a part of the mechanics of moving cargo by sea for hundreds of years, so it boggles my imagination that stations without Large landing pads do not have space anchorages and lighters to assist with cargo handling for large ships without their own lighter(s) - for a fee, of course.
So, a lighter should be an additional option for ships that can be placed in a fighter bay. Should a large ship not have a lighter, or a smaller ship not be able to be accommodated in the available berths, passengers and cargo could still be loaded and unloaded by lighters travelling between the station and the ship in its space berth.
Lighters should be able to carry perhaps 5-10 tons of cargo, or 15-30 passengers. Obviously, they would not be as fast as the automated cargo handlers in proper landing pads.
Lastly, ships in space berths would be able to be repaired, but not refitted.
Another advantage of having an onboard lighter would be fast, easy, reasonably secure transshipment of cargo in space between two ships without needing a station or scooping/limpeting jettisoned canisters. Entire missions could be based on this...
This shouldn't be too onerous for FD to program. I could do it myself if I had access to the source code.
Secondly... Storage for cargo.
We get free storage for shipboard modules, but there is no storage for cargo, free or paid? Ridiculous. Cargo should be able to be stored aboard a station for a fee of a certain amount of credits per ton per time. Perhaps pre-paid or perhaps billed, and if the fees are not paid for a sufficient time, the cargo could be sold off as anonymous job lots to the highest bidder.
Again, easy to implement for FD.
Then we have DIY storage. This could take the form of a special, cheap item of cargo that is purchased, then the owner can go somewhere - preferably out of the way - and drop off the container, expand it like a balloon, and fill it with up to, say, 20-100 tons of cargo. The container would just sit in normal space, emitting no signals until pinged with the correct transponder code. It would be black, and reasonably stealthy, unlikely to be found unless someone sees its owner drop it off or visit it.
Of course, if the location in which it is dropped is not so out of the way, there is a chance that someone else may find it. Also, if the owner's ship is destroyed, others may be able to glean the location by analyzing the debris... if they're lucky.
Then there is a variation of this space-pod: the trapped space pod. This item is the same size as its much cheaper brother, but holds half the cargo. However, if some unauthorised person docks with it... BOOM! Time to get your rebuy, pirate... Of course, the cargo inside stands a good chance of being destroyed too... The original owner could sell its location, its transponder code, and its contact security key.
Great for dead-drops in space out of sight of the authorities...or for getting rid of unwary rivals.
Lighters.
These are small ships that carry cargo from a ship too big to berth at the available docks to the aforementioned docks. Lighters may be assigned to the docks, or may be a part of the large ship's complement of boats.
Lighters have been a part of the mechanics of moving cargo by sea for hundreds of years, so it boggles my imagination that stations without Large landing pads do not have space anchorages and lighters to assist with cargo handling for large ships without their own lighter(s) - for a fee, of course.
So, a lighter should be an additional option for ships that can be placed in a fighter bay. Should a large ship not have a lighter, or a smaller ship not be able to be accommodated in the available berths, passengers and cargo could still be loaded and unloaded by lighters travelling between the station and the ship in its space berth.
Lighters should be able to carry perhaps 5-10 tons of cargo, or 15-30 passengers. Obviously, they would not be as fast as the automated cargo handlers in proper landing pads.
Lastly, ships in space berths would be able to be repaired, but not refitted.
Another advantage of having an onboard lighter would be fast, easy, reasonably secure transshipment of cargo in space between two ships without needing a station or scooping/limpeting jettisoned canisters. Entire missions could be based on this...
This shouldn't be too onerous for FD to program. I could do it myself if I had access to the source code.
Secondly... Storage for cargo.
We get free storage for shipboard modules, but there is no storage for cargo, free or paid? Ridiculous. Cargo should be able to be stored aboard a station for a fee of a certain amount of credits per ton per time. Perhaps pre-paid or perhaps billed, and if the fees are not paid for a sufficient time, the cargo could be sold off as anonymous job lots to the highest bidder.
Again, easy to implement for FD.
Then we have DIY storage. This could take the form of a special, cheap item of cargo that is purchased, then the owner can go somewhere - preferably out of the way - and drop off the container, expand it like a balloon, and fill it with up to, say, 20-100 tons of cargo. The container would just sit in normal space, emitting no signals until pinged with the correct transponder code. It would be black, and reasonably stealthy, unlikely to be found unless someone sees its owner drop it off or visit it.
Of course, if the location in which it is dropped is not so out of the way, there is a chance that someone else may find it. Also, if the owner's ship is destroyed, others may be able to glean the location by analyzing the debris... if they're lucky.
Then there is a variation of this space-pod: the trapped space pod. This item is the same size as its much cheaper brother, but holds half the cargo. However, if some unauthorised person docks with it... BOOM! Time to get your rebuy, pirate... Of course, the cargo inside stands a good chance of being destroyed too... The original owner could sell its location, its transponder code, and its contact security key.
Great for dead-drops in space out of sight of the authorities...or for getting rid of unwary rivals.