The fact that every commodity takes up equal space in the game can be somewhat justified under the notion that when you buy clothing, for example, that you are buying a bulk quantity of it. A metric ton of "clothing", however, won't actually take up the same amount of space (volume) as a metric ton of gold.
Concordantly, I think it will add a richness and a welcome complexity to the game if there were considerations of volume and mass ("weight") in terms of trading profits, especially as volume shouldn't alter the performance of the ship in terms of jump distance / acceleration, whereas weight certainly would.
Concordantly, I think it will add a richness and a welcome complexity to the game if there were considerations of volume and mass ("weight") in terms of trading profits, especially as volume shouldn't alter the performance of the ship in terms of jump distance / acceleration, whereas weight certainly would.
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