I'll start by saying I'm a huge Elite and FDev fan.
That said, I believe some thought needs to be put into cargo mission payouts for those of us with large ships.
For example, why is it so hard to find missions that pay 100 times more than the beginner missions, when I have worked my way up to a ship with 100 times more cargo space?
New players in Sidewinders with 4T cargo space are often offered 100,000 credit missions to jump to a station ~500ls from a star only 20ly away.
So, why is it so hard/rare for those with large ships with 400T of cargo space to find a 10 million credit mission going the same distance? Or conversely, why can't they take on 100 4T missions at 100,000 each?
This is the problem I'm having, and I'd like to hear from other players who do a lot of Cargo Missions in Large Ships to see what you think.
Should FDev ramp the value and size of cargo missions so those of us flying Large Ships can make good use & good money running cargo missions (without having to travel to the edges of inhabited space?)
Or is the current balance to your liking?
Please chime in below - all tuckers, haulers, and trader opinions welcome!
PS: I should add that for me spending 45 or more minutes in supercruise doing nothing, or working the latest glitch is not an option. That's why I'd like to see common cargo transport missions re-balanced for those of us with large ships.
That said, I believe some thought needs to be put into cargo mission payouts for those of us with large ships.
For example, why is it so hard to find missions that pay 100 times more than the beginner missions, when I have worked my way up to a ship with 100 times more cargo space?
New players in Sidewinders with 4T cargo space are often offered 100,000 credit missions to jump to a station ~500ls from a star only 20ly away.
So, why is it so hard/rare for those with large ships with 400T of cargo space to find a 10 million credit mission going the same distance? Or conversely, why can't they take on 100 4T missions at 100,000 each?
This is the problem I'm having, and I'd like to hear from other players who do a lot of Cargo Missions in Large Ships to see what you think.
Should FDev ramp the value and size of cargo missions so those of us flying Large Ships can make good use & good money running cargo missions (without having to travel to the edges of inhabited space?)
Or is the current balance to your liking?
Please chime in below - all tuckers, haulers, and trader opinions welcome!
PS: I should add that for me spending 45 or more minutes in supercruise doing nothing, or working the latest glitch is not an option. That's why I'd like to see common cargo transport missions re-balanced for those of us with large ships.
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