The current mechanic goes like this. Pilot A uses a cargo scanner to scan Pilot B. If Pilot B has Stolen Cargo aboard their ship, Pilot B is fined at that moment and Pilot A receives nothing for this service.
I understand the primary use for this scanner is for a pilot to determine what is in the cargo hold of a ship they are pirating, but this scanner can also be used in a way to make smuggling more of a challenge.
I propose that the Cargo Scanner mechanic should work similar to the Discovery Scanner.
Pilot A uses a cargo scanner to scan Pilot B. If Pilot B has stolen cargo aboard their ship, this creates a data file that could be sold at a station to a Faction. Pilot B would be fined at that moment. This would gain Pilot A influence with that Faction and a monetary percent of the fine.
There should also be the option to delete this file from your ships computer, giving Pilot B a chance to stop the fine by “convincing” Pilot A to delete the file. And as a last resort Pilot B could destroy Pilot A’s ship, which would delete the file.
I can also see this working in a more elaborate way for Illicit Cargo. Pilot A uses a cargo scanner to scan Pilot B. If Pilot B has Illicit Cargo aboard their ship this creates a data file that could be given at a station to the Faction the finds this type of cargo illicit. If Pilot B ends up selling this cargo to a Black Market in that Faction, Pilot B would be fined at that moment. This would gain Pilot A influence with that Faction and a monetary percent of the fine.
If Pilot B does not sell this cargo within a given time, at a station that finds this type of cargo illicit, then no fine is levied and Pilot A does not gain influence or a monetary reward. This would prevent fines on pilots who are just passing through systems to sell their goods on legal markets.
I am a smuggler in your game and have found it quite easy to get around most of the counter measures currently in place to stop me. I would find it more of a challenge if there were more of an incentive for others, to try prevent me from making as much of a profit as I do.
Thank you for your consideration
I understand the primary use for this scanner is for a pilot to determine what is in the cargo hold of a ship they are pirating, but this scanner can also be used in a way to make smuggling more of a challenge.
I propose that the Cargo Scanner mechanic should work similar to the Discovery Scanner.
Pilot A uses a cargo scanner to scan Pilot B. If Pilot B has stolen cargo aboard their ship, this creates a data file that could be sold at a station to a Faction. Pilot B would be fined at that moment. This would gain Pilot A influence with that Faction and a monetary percent of the fine.
There should also be the option to delete this file from your ships computer, giving Pilot B a chance to stop the fine by “convincing” Pilot A to delete the file. And as a last resort Pilot B could destroy Pilot A’s ship, which would delete the file.
I can also see this working in a more elaborate way for Illicit Cargo. Pilot A uses a cargo scanner to scan Pilot B. If Pilot B has Illicit Cargo aboard their ship this creates a data file that could be given at a station to the Faction the finds this type of cargo illicit. If Pilot B ends up selling this cargo to a Black Market in that Faction, Pilot B would be fined at that moment. This would gain Pilot A influence with that Faction and a monetary percent of the fine.
If Pilot B does not sell this cargo within a given time, at a station that finds this type of cargo illicit, then no fine is levied and Pilot A does not gain influence or a monetary reward. This would prevent fines on pilots who are just passing through systems to sell their goods on legal markets.
I am a smuggler in your game and have found it quite easy to get around most of the counter measures currently in place to stop me. I would find it more of a challenge if there were more of an incentive for others, to try prevent me from making as much of a profit as I do.
Thank you for your consideration