Cargo scoop on Python

Allo all,

So I'm having trouble on my Python doing the cargo salvage missions. Get to the site, mission objective. Deploy the cargo scoop, line the canister up in the cross hairs and manage to keep it there (mostly), get close and CLANG! the canister just bounces away. Get one in occasionally but it's very hit and miss. There's no point in the cross hairs as they don't seem to be relevant to the scoop.
Never have this trouble in my Vulture or indeed the Asp (Python replaced this). Is this a bug or does the Python just have a crap cargo scoop that can only catch space dust?
Anyone else have this trouble?

Cheers

Dave
 
Retract your hard points!

The Pythons Large Weapon under the nose blocks the cargo hatch. Lol

Some say a design flaw, but I would rather not shoot my cargo hatch off if i forget to close it. Lol
 
I do this in my Python without much trouble. You're using the crosshairs on the scoop itself, right? Just go slow, less than 20 works for me.

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Retract your hard points!

The Pythons Large Weapon under the nose blocks the cargo hatch. Lol

Some say a design flaw, but I would rather not shoot my cargo hatch off if i forget to close it. Lol

Lol, I didn't even know this. I just always do, I guess.
 
Hehe, that may be the problem as I have a big ole pulse laser sitting down there.... DOH!

Will double check on this evenings sojourn into the big black yonder and report back.

Cheers

Dave
 
Yes, I had the same problem, it was easier in a Conda!, so like the lovely moderator states, I fitted collector limpets. Problem solved.
 
Try it in the FdL.

The hatch is behind the cockpit - significantly so - and the axes invert just before collection.
 
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Retract your hard points!

The Pythons Large Weapon under the nose blocks the cargo hatch. Lol

Some say a design flaw, but I would rather not shoot my cargo hatch off if i forget to close it. Lol
.

So does the landing gear. Very odd design for a multi role hauler. But works well with limpets.
 
I recently had the same problem. I even used the debug cam to see if there was something blocking the scoop. The canisters continued to just bounce away no matter what i tried.
I ended up installing a collector limpet. I hate manually scooping anyway.
 
In the Python.... I slow down just a little more than I think appropriate....
Around 15 or less...
In other ships, scooping is no problem at 20+ But not the stubborn ol' Python....
She's having none of it....
Listen for the crackle as the canister enters your shields....
 
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Ha!

Try that in a Python ABOVE a PLANET!

Really - I haven't thought that gravitism is indeed implemented that is objects above planets (I mean outside the planets instance) do really apply to the even very low gravity of even small moons!)
I had to constantly fly faster than 25++ to even decrease the distance of material (canisters whatever)!!!
After 10+ unlucky attempts I gave up.

Well done FD, this is really well done.
 
Not tried scooping in the gravity well of a planet. Bet that's fun.:rolleyes:
However out in deep space cargo scooping is quite easy with the Python.

The trick is to keep the canister image just below the crosshairs. It does need a light touch on the controls as you'll need to ever so slightly ease forwards on the elevator as you approach the can. I keep the speed up - round about 30 to 40 is fine:



And the can should pass straight under without hitting the fuselage or shields. See it's lined up with the lower lip of the hatch:

 
I have no problem manual scooping in a Python. But the cargo scoop on an Orca seems to be completely broken. it works fine with limpets, but manual scooping not at all.
 
Hmm, tried again and it seems that Kitfox has the best solution for manual pickup.
However the limpet way sounds better :)

Thanks to all for the info.

Happy Flying

Cheers

Dave
 
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