When I look at the cargo ships I do not follow the logic....
We have 3 sizes of ships,
small
medium
large
So I would expect to have something like this for each size
Entry level trader - Very cheap
Long range trader - Cheap, reduced cargo space (compared to bulk trader), as design is to make the good balance on costs, range and cargo capacity.
Bulk trader - Maximize capacity, at the cost of range and speed. very tough ships, that can take alot of beating. Design is basically a BRICK, to maximize the usage of the landing pad.
Then we have the issue with all stations having small landing pads also have medium landing pads, this have effectively killed off the small traders...So I would like to see that really small outposts/stations only having small landing pads! Making small traders a vialable gameplay.
So what cargo ships do we have?
Hauler - small
Type 6 - Medium
Type 7 - Large
Type 9 - Large
I do not consider Keelback and Type 10 here, as these are combat versions, and I ignore Cobra, Python, Anaconda, Corvette and Cutter, etc, as these are not primarily for hauling...
Entry level traders, Hauler, Type 6 and Type 7
Long range traders, none
Bulk traders , Type 9 (sort of...)
So there are definitely room for more trader ships.....
We could have two more small traders:
Type 4 - For long range trading
Type 5 - Maximized for cargo capacity on a small pad. (this is a BRICK!)
We have room for two more medium traders (I think of these to be Type 7 and 8)
Type 6LR - This is the long range version of type 6,
Type 6B - Maximized for cargo capacity on a medium pad. (this is a BRICK!)
And for large traders we would need some drastic changes.... ( I think of these in this context as Type 9, 10 and 11)
Type 11 - Entry level trader (the existing Type 7)
Type 12 - Long range trader (best fit for is Type 9, but we need to increase the jump range)
Type 13 - Bulk trader. Yet another BRICK! 1000-1500T capacity or something like that...
We have 3 sizes of ships,
small
medium
large
So I would expect to have something like this for each size
Entry level trader - Very cheap
Long range trader - Cheap, reduced cargo space (compared to bulk trader), as design is to make the good balance on costs, range and cargo capacity.
Bulk trader - Maximize capacity, at the cost of range and speed. very tough ships, that can take alot of beating. Design is basically a BRICK, to maximize the usage of the landing pad.
Then we have the issue with all stations having small landing pads also have medium landing pads, this have effectively killed off the small traders...So I would like to see that really small outposts/stations only having small landing pads! Making small traders a vialable gameplay.
So what cargo ships do we have?
Hauler - small
Type 6 - Medium
Type 7 - Large
Type 9 - Large
I do not consider Keelback and Type 10 here, as these are combat versions, and I ignore Cobra, Python, Anaconda, Corvette and Cutter, etc, as these are not primarily for hauling...
Entry level traders, Hauler, Type 6 and Type 7
Long range traders, none
Bulk traders , Type 9 (sort of...)
So there are definitely room for more trader ships.....
We could have two more small traders:
Type 4 - For long range trading
Type 5 - Maximized for cargo capacity on a small pad. (this is a BRICK!)
We have room for two more medium traders (I think of these to be Type 7 and 8)
Type 6LR - This is the long range version of type 6,
Type 6B - Maximized for cargo capacity on a medium pad. (this is a BRICK!)
And for large traders we would need some drastic changes.... ( I think of these in this context as Type 9, 10 and 11)
Type 11 - Entry level trader (the existing Type 7)
Type 12 - Long range trader (best fit for is Type 9, but we need to increase the jump range)
Type 13 - Bulk trader. Yet another BRICK! 1000-1500T capacity or something like that...