General cargo storage

As long as cargo cannot be transferred between stations (like ship storage and modules storage) there is really no downside to it. Just a matter of attaching a reasonable cost to it.

I am in favor of storing whatever is in your cargo hold along with your ship when switching or buying a new one. Once a ship has cargo in it, it cannot be recalled to another station and ONLY the commander can fly it out of where it is docked. Its that simple.....
This also helps if you want to mix up your sessions with different activities....
EG. Lets say you are 45 minutes into a mining run and then your squadron or one of its members could do with some help in combat, right now, you have to dock, trade the 200+ diamonds you now have, sell all your 200+ limpets left, then retrieve your combat ship, and then go off and help.
Why not just dock, retrieve your combat ship, go off and help, then come back and carry on where you left off.

Is it really that problematic? How can this be abused?
 
I am in favor of storing whatever is in your cargo hold along with your ship when switching or buying a new one. Once a ship has cargo in it, it cannot be recalled to another station and ONLY the commander can fly it out of where it is docked. Its that simple.....
This also helps if you want to mix up your sessions with different activities....
EG. Lets say you are 45 minutes into a mining run and then your squadron or one of its members could do with some help in combat, right now, you have to dock, trade the 200+ diamonds you now have, sell all your 200+ limpets left, then retrieve your combat ship, and then go off and help.
Why not just dock, retrieve your combat ship, go off and help, then come back and carry on where you left off.

Is it really that problematic? How can this be abused?
So what happens if you are 45 minutes away exploring or transporting 45 VIPS and your squadron calls you? Do you want the ability to dump the VIPS for no penalty, the ability to fast travel back for a bit of combat?

As for the horror of having to click ONE BUTTON to sell all your LTD's and the shame of having to hold the button down to sell your 200 limpets, that must take hours to complete such an involved task.
 
So what happens if you are 45 minutes away exploring or transporting 45 VIPS and your squadron calls you? Do you want the ability to dump the VIPS for no penalty, the ability to fast travel back for a bit of combat?

As for the horror of having to click ONE BUTTON to sell all your LTD's and the shame of having to hold the button down to sell your 200 limpets, that must take hours to complete such an involved task.

the answer to your question is no.
 
So what happens if you are 45 minutes away exploring or transporting 45 VIPS and your squadron calls you? Do you want the ability to dump the VIPS for no penalty, the ability to fast travel back for a bit of combat?

As for the horror of having to click ONE BUTTON to sell all your LTD's and the shame of having to hold the button down to sell your 200 limpets, that must take hours to complete such an involved task.
Well the most reasonable thing is to not take on missions that you cannot or wish not complete in the first place, if you want to shoot things with your mates and leave your missions unattended that is your choice.
A second and third and more account allow you to store cargo, and that was certainly not what was intended on release, doing things Big Mike and Hully333's way would not be much different.!
 

Lestat

Banned
I am in favor of storing whatever is in your cargo hold along with your ship when switching or buying a new one. Once a ship has cargo in it, it cannot be recalled to another station and ONLY the commander can fly it out of where it is docked. Its that simple.....
This also helps if you want to mix up your sessions with different activities....
EG. Lets say you are 45 minutes into a mining run and then your squadron or one of its members could do with some help in combat, right now, you have to dock, trade the 200+ diamonds you now have, sell all your 200+ limpets left, then retrieve your combat ship, and then go off and help.
Why not just dock, retrieve your combat ship, go off and help, then come back and carry on where you left off.

Is it really that problematic? How can this be abused?
the answer to your question is no.
If it not fair for everyone then your quote below

Once a ship has cargo in it, it cannot be recalled to another station and ONLY the commander can fly it out of where it is docked. Its that simple.....
Is also a no.
 
I am in favor of storing whatever is in your cargo hold along with your ship when switching or buying a new one. Once a ship has cargo in it, it cannot be recalled to another station and ONLY the commander can fly it out of where it is docked. Its that simple.....
This also helps if you want to mix up your sessions with different activities....
EG. Lets say you are 45 minutes into a mining run and then your squadron or one of its members could do with some help in combat, right now, you have to dock, trade the 200+ diamonds you now have, sell all your 200+ limpets left, then retrieve your combat ship, and then go off and help.
Why not just dock, retrieve your combat ship, go off and help, then come back and carry on where you left off.

Is it really that problematic? How can this be abused?

You can have a dozen or more type-9s carrying 20,000 tonnes of medical supplies or gold. Then you either make a killing when the next CG arrives or you dump the lot on a PP/BGS station right before the tick. Or you hoard gold and sell it for real money outside the game.

It's possible to make it non-abusive, but it requires a lot of compromises. Such as a maximum of 200 tonnes anywhere in the galaxy, not in a ship and not capable of being sold at the station they are stored in. No PP or rare goods. There are probably others I've forgotten.

You will also not get anyone to tell you what the possible abuses are for the solution you propose, but they will keep telling you they are obvious and accusing you of attempting to exploit the game and lying about it.

I advise you to quit now before this thread gets as long as the one where we finally worked out the compromise above: https://forums.frontier.co.uk/threa...efore-but-please-some-form-of-storage.519460/ 30 pages and we never got agreement. You won't do any better.
 
You can have a dozen or more type-9s carrying 20,000 tonnes of medical supplies or gold. Then you either make a killing when the next CG arrives or you dump the lot on a PP/BGS station right before the tick. Or you hoard gold and sell it for real money outside the game.

So you can make a few million if you're industrious enough to do that... or you can go mining and get 100mcr per session.

The arbitrary figure of 200 tons is meaningless, you're worried about meds and gold yet 200 tons of VO's wipes that suggestion away, and folks are already transporting those numbers,
If you can store cargo in an Official Storage the figures can be set by FDev, if you can only store cargo in a ship then the cost of the ship is the cost of storing the stuff.

Now, where in heavens name are you gonna get 20,000 tons of gold without working hard running market to market? with all your different ships avoiding pirates and generally being busy, if you get that much together the so be it... you've earned it.
Meanwhile someone else has just made ten times what you might get if you make your killing simply by taking on a couple of missions.

As for selling Gold outside of the game... Paranoia.
 
So you can make a few million if you're industrious enough to do that... or you can go mining and get 100mcr per session.

The arbitrary figure of 200 tons is meaningless, you're worried about meds and gold yet 200 tons of VO's wipes that suggestion away, and folks are already transporting those numbers,
If you can store cargo in an Official Storage the figures can be set by FDev, if you can only store cargo in a ship then the cost of the ship is the cost of storing the stuff.

Now, where in heavens name are you gonna get 20,000 tons of gold without working hard running market to market? with all your different ships avoiding pirates and generally being busy, if you get that much together the so be it... you've earned it.
Meanwhile someone else has just made ten times what you might get if you make your killing simply by taking on a couple of missions.

As for selling Gold outside of the game... Paranoia.

You're preaching to the choir here as far as I am concerned. Just two pieces of data:
  1. People get very irate when you suggest even the smallest amount of storage, as if it is the hugest exploit ever.
  2. Frontier are on record as ruling against leaving cargo in ships because that would allow people to stockpile before a CG etc. So whatever solution we suggest must not allow that.
I haven't done the relevant Google on gold selling, but someone has and supposedly buying credits with real money is a thing. Either they take over your account for a while or they drop cargo for you. I have no idea how common that is, how many people are doing it or how many are taking advantage. I've no interest and I can't get worked up enough to condemn it. If they want to waste their time and money, let them.

Why should anyone make a compromise to please you? it's their suggestion not yours.
I couldn't care less. I thought it was worth a friendly warning.
 
You're preaching to the choir here as far as I am concerned. Just two pieces of data:
  1. People get very irate when you suggest even the smallest amount of storage, as if it is the hugest exploit ever.
  2. Frontier are on record as ruling against leaving cargo in ships because that would allow people to stockpile before a CG etc. So whatever solution we suggest must not allow that.
I haven't done the relevant Google on gold selling, but someone has and supposedly buying credits with real money is a thing. Either they take over your account for a while or they drop cargo for you. I have no idea how common that is, how many people are doing it or how many are taking advantage. I've no interest and I can't get worked up enough to condemn it. If they want to waste their time and money, let them.


I couldn't care less. I thought it was worth a friendly warning.
My apologises for being a bit sarky,
His lordship did say he wanted some sort of storage for folks to be able to hold onto that ceratin 'something' if they wished without cluttering up the cargo bay, and many players are RPG'ers, and 'us' RPG'ers are notorious magpies and hoarders, we have chests in other games where we store all our junk and ED should cater in some part to that way of playing if they want adventurers to be at home, and the stuff being added seemingly indicates an adventure direction.

The problem with CG's is that they don't make sense, if they did then there would be no stockpiling, when a construction company has a project it lists all the things it needs to complete the job, it's no good everyone turning up with copper piping because that the most profitable... because unless the project is a set of stills and boiler connectors it's not going to get done, the CG needs to be set...
eg:
100t Platinum
5000t Meat
1000t Coffee
1000t Tea
20,000,000t Iron
25,000,000t polymers
10,000t Electronics
And when each of those targets are met it stops being a CG requirement, and excess goods can only be sold at standard market prices, that way no stockpiling in the world would win out.

Your second point, about people making money on the back of the game... grains of sand for the legal department and the courts to work on, it won't affect your game or my game so let the legal bods deal with it, I haven't googled it either (I don't do anything with that company) but if it were to affect my account then FDev would have to answer, but until then... as you say not really our concern.
 
Many people seem to be missing the point about storage - it is NOT being sold into the market, so CANNOT be used to flood it.

I've had the new ship problem too, and it's a real pain in the *** ! I had to drop out of supercruise, jettison the cargo, and destroy it (wouldn't want a space littering fine !)

I don't see it as a complicated programming issue - it could be a new starport menu option, and the contents saved to an encrypted local file, so it's all client side data.

The amount of storage offered should be based on the size of the ship you're in, and charged at a high rate after 24 hours, to ensure it isn't a permanent dumping ground - and you should only be allowed to store at the one location.
 
You necrod an old tread. You can store on carriers now, with the exception or rares (although you can get around that issue). Anther option is an alt account, transfer to a storage freighter.

I'll be willing to bet you will see starrport storage in Odyssey, since cmdrs can choose to never leave a planet or enter a ship. You can also steal stuff, so it wouldn't make sense to force a cmdr to buy a ship to store stuff found on foot or on base raids.
 
Back
Top Bottom