Carnivores are still killing for sport

I thought it would be possible to keep herbivores and carnivores in the same enclosure after this patch, but it seems like the carnivores will still end up killing all of the herbivores. I tried doing that, but the carnivore prefered going after the herbivores instead of eating from the feeders. And even after the carnivore had killed the herbivore out of hunger, it didn't even eat it, but instead it went on to kill other herbivores.
 
For me it seems to be all of the carnivores.
I have already tried it with the suchomimus , deinonychus and other carnivores too

Oo interesting, I’ll have to try them in a more confined space. When i tried a whole island enclosure with free-roaming late-Cretaceous fauna, the T. rex seemed to be behaving itself but that may have been because the feeders were much nearer than the nearest Edmontosaurus, most of the time.
 
I believe the issue isnt that the carnivores are hunting for sport but its the population limits for each carnivore species :/

I really believe that the population and social limits are hindering to enjoying the game then challenging.
Edit: They might be killing to bring the population down, but if you want a ton of dinosaurs you mind as well dont.
 
I believe the issue isnt that the carnivores are hunting for sport but its the population limits for each carnivore species :/

I really believe that the population and social limits are hindering to enjoying the game then challenging.
Edit: They might be killing to bring the population down, but if you want a ton of dinosaurs you mind as well dont.

Am not sure if that really is the issue, since the population comfort for the carnivores wasn't in the red area.
The problem is more like that they prefer to hunt herbivores instead of eating from the feeders.
And not only that, but they don't even eat the herbivores once they have killed them for the purpose of eating. >.>
 
This is not a problem. Carnivores always will hunt preys (goats or hervibores). It is imposible to keep carnivores and hervibores in a paddock without deaths. Before the problem was that the carnivores were a killing machines. Now carnivores will continue hunt but with a natural and animal form. Anyways, the result always be the same. Carnivore dinosaur must kill the hervibore dinosaur. It is the nature.

Sorry for my terrorifing english. I aml writing without translator because now I useam my phone.
 
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This is not a problem. Carnivores always will hunt preys (goats or hervibores). It is imposible to keep carnivores and hervibores in a paddock without deaths. Before the problem was that the carnivores were a killing machines. Now carnivores will continue hunt but with a natural and animal form.

Sorry for my terrorifing english. I aml writing without translator because now I useam my phone.

I see, but why is it then that they don't eat it after killing it? Because that leads me to the problem that the carnivore would just keep on killing herbivores as it doesn't get out of the cycle like before the 1.4 patch. So is that a bug?
 
I see, but why is it then that they don't eat it after killing it? Because that leads me to the problem that the carnivore would just keep on killing herbivores as it doesn't get out of the cycle like before the 1.4 patch. So is that a bug?

So a few things ive managed to analyse from my playthrough and gathered from patch notes.

First of all, the fella above is correct, if there is prey, the carnivore will always prioritise it and never feed from regular feeders. Prey however also includes goats. As he said, this is natural and should indeed happen, the problem before was that carnivores would hunt down and kill everything indiscriminately, if the code allowed it, without having any need to feed. Now only the hybrids have this behaviour which is great. To mitigate this issue ive placed one or two live feeders for goats in each enclosure. While a bit more of a pain to restock, it drastically reduces the chances for a carnivore to attack a dinosaur and will often target the goat, especially with more than one feeder as there are often many of them for the AI to land targetting on.

Now, i do feel like the threshold for feeding/hunting is a bit too high, as in they could wait a bit longer before they decide to hunt, as if you have no goats to distract them it REALLY becomes incessant, the rate at which they kill. Its light years better than it was before but still makes things a chore, instead of simply impossible. I feel like a few changes need to happen to the food value of corpses and making carnivores being able to feed from them multiple times if theyre large. This might be a bit of issue what with corpses increasing chance of disease tho, so maybe reduce those chances or eliminate them entirely as honestly, disease still happens and i feel like the connection to corpses just messes with the enjoyment and realism of carnivore behavior.

The last thing is the issue that youve noticed, that ive also seen. The fact that quite often a carnivore will kill a dinosaur and completely forget about it. Ive had my carnivores literally kill the thing, way bellow the threshold at which they would normally eat, and LITERALLY just walk off and forget about it. I think this is either a bug or some kind of oversight, and part of it may be connected to the fact that dinosaurs will almost never eat from the same corpse twice or some time after the kill is made. again, allowing the dino to feed from the same corpse by creating a food value for the corpse which decreases with every bite, but if some still remains and its hungry again it will go back to, may be part of the solution. The other would be to force the carnivore to kill from every kill it makes, except if it's very high on hunger. And tone down or tweak the hunting behavior as sometimes it really will trigger at nearly full hunger. I understand the aggression fights with defensive animals like the triceratops, ankylo etc, although i could live without them as i cannot put an allosaurus in my Great Jurassic exhibit, because with no amount of gene balancing can i make them disengage the fight on their own like my cerato and triceratops do 95% of the time. It will either get completely smote by the stego in 3 seconds or kill the stego and during the time it takes me to replace that animal, the rest of the sensitive little things go completely mad and break out, forcing me to spend half an hour dealing with their incessant breakouts.

All in all, the feature is improved, but not yet polished. It could stand a bit more work but i think Frontier can and will get to it.
 
So a few things ive managed to analyse from my playthrough and gathered from patch notes.

First of all, the fella above is correct, if there is prey, the carnivore will always prioritise it and never feed from regular feeders. Prey however also includes goats. As he said, this is natural and should indeed happen, the problem before was that carnivores would hunt down and kill everything indiscriminately, if the code allowed it, without having any need to feed. Now only the hybrids have this behaviour which is great. To mitigate this issue ive placed one or two live feeders for goats in each enclosure. While a bit more of a pain to restock, it drastically reduces the chances for a carnivore to attack a dinosaur and will often target the goat, especially with more than one feeder as there are often many of them for the AI to land targetting on.

Now, i do feel like the threshold for feeding/hunting is a bit too high, as in they could wait a bit longer before they decide to hunt, as if you have no goats to distract them it REALLY becomes incessant, the rate at which they kill. Its light years better than it was before but still makes things a chore, instead of simply impossible. I feel like a few changes need to happen to the food value of corpses and making carnivores being able to feed from them multiple times if theyre large. This might be a bit of issue what with corpses increasing chance of disease tho, so maybe reduce those chances or eliminate them entirely as honestly, disease still happens and i feel like the connection to corpses just messes with the enjoyment and realism of carnivore behavior.

The last thing is the issue that youve noticed, that ive also seen. The fact that quite often a carnivore will kill a dinosaur and completely forget about it. Ive had my carnivores literally kill the thing, way bellow the threshold at which they would normally eat, and LITERALLY just walk off and forget about it. I think this is either a bug or some kind of oversight, and part of it may be connected to the fact that dinosaurs will almost never eat from the same corpse twice or some time after the kill is made. again, allowing the dino to feed from the same corpse by creating a food value for the corpse which decreases with every bite, but if some still remains and its hungry again it will go back to, may be part of the solution. The other would be to force the carnivore to kill from every kill it makes, except if it's very high on hunger. And tone down or tweak the hunting behavior as sometimes it really will trigger at nearly full hunger. I understand the aggression fights with defensive animals like the triceratops, ankylo etc, although i could live without them as i cannot put an allosaurus in my Great Jurassic exhibit, because with no amount of gene balancing can i make them disengage the fight on their own like my cerato and triceratops do 95% of the time. It will either get completely smote by the stego in 3 seconds or kill the stego and during the time it takes me to replace that animal, the rest of the sensitive little things go completely mad and break out, forcing me to spend half an hour dealing with their incessant breakouts.

All in all, the feature is improved, but not yet polished. It could stand a bit more work but i think Frontier can and will get to it.

So if that is the case, then I really hope that they polish it soon. :)
 
I had similar results last night. I tried a couple of things. I put an Allosaurus in with Stegasaurs and I threw a carnivore feeder on the opposite side away from the herb feeder thinking they wouldn't mingle too often. But the Allo kept killing the Stegos and not eating them. It finally filled up on the fourth one. So I moved the Allo to it's own pen. Then I thought of a another experiment. I made a large pen, put 6 Struthies and 4 Edmontosaurs (I chose them because, unlike the Stegosaurus, they're fast and cheap to make and population limits aren't a problem) in it and then created a T-Rex. While the Rex was cooking I added a carnivore feeder and a live bait feeder in one corner and another live bait feeder in another corner. By the time the Rex was ready, there were a handful of goats running around. I also put a carnivore feeder right outside of the Creation Lab so it could fill up before being put in with other animals. On the first time it's hunger dropped it killed a Struth and fed. After that though it's been eating goats. It roams the pen and when it gets hungry, there's plenty of goats around. It hasn't touched the carnivore feeders.

Some things of note: Struth and Edmonts are not fighting animals. Their description states they're vulnerable to all predators. When a carnivore attacks them they die outright. A Stegosaurus will fight back. I'm not sure how that plays into their code, but they may not be seen as feeding unlike the 'vulnerable to all' types.
 
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I had similar results last night. I tried a couple of things. I put an Allosaurus in with Stegasaurs and I threw a carnivore feeder on the opposite side away from the herb feeder thinking they wouldn't mingle too often. But the Allo kept killing the Stegos and not eating them. It finally filled up on the fourth one. So I moved the Allo to it's own pen. Then I thought of a another experiment. I made a large pen, put 6 Struthies and 4 Edmontosaurs (I chose them because, unlike the Stegosaurus, they're fast and quick to make and population limits aren't a problem) in it and then created a T-Rex. While the Rex was cooking I added a carnivore feeder and a live bait feeder in one corner and another live bait feeder in another corner. By the time the Rex was ready, there were a handful of goats running around. I also put a carnivore feeder right outside of the Creation Lab so it could fill up before being put in with other animals. On the first time it's hunger dropped it killed a Struth and fed. After that though it's been eating goats. It roams the pen and when it gets hungry, there's plenty of goats around. It hasn't touched the carnivore feeders.

Some things of note: Struth and Edmonts are not fighting animals. Their description states they're vulnerable to all predators. When a carnivore attacks them they die outright. A Stegosaurus will fight back. I'm not sure how that plays into their code, but they may not be seen as feeding unlike the 'vulnerable to all' types.

It doesn't seem to make a difference for me if the herbivore is a vulnerable or defensive type, because the carnivores always leave the corpse after they kill it and tbh I'm not sure if all of the carnivores have this issue since you said that the t-rex ate the struthiomimus right after hunting it down, but I've seen a deinonychus kill an edmonto and then just run away lol
 
I thought it would be possible to keep herbivores and carnivores in the same enclosure after this patch, but it seems like the carnivores will still end up killing all of the herbivores. I tried doing that, but the carnivore preferred going after the herbivores instead of eating from the feeders. And even after the carnivore had killed the herbivore out of hunger, it didn't even eat it, but instead it went on to kill other herbivores.

Frontier did state that the carnivores would still exercise a preference for their fellow dinosaurs. With that said I've seen instances where the predators did feast upon the feeder on occasion rather than killing the stock in their enclosure. Personally I don't mind them killing their fellows as it gives me something to do in my sandbox once I've used up all my space. Also the Indo's are murdering psychopaths for whom murder is like breathing, they simply cannot exist without blood soaked claws and teeth.
 
Oo interesting, I’ll have to try them in a more confined space. When i tried a whole island enclosure with free-roaming late-Cretaceous fauna, the T. rex seemed to be behaving itself but that may have been because the feeders were much nearer than the nearest Edmontosaurus, most of the time.

I've been running four co-habitat enclosures on the sanbox, a rex enclosure, a giga enclosure, a carno enclosure and a death row (Indominus) enclosure. In the rex enclosure I keep Edmontosaurus and Gallimimus. With the Giga there are Cory's, while Struthi's are in with the Carnos and the Indominus was confined with Chasmosaurs and an Indo who quickly forfeited it's own life by picking a fight. Based on my experience the rex hunts less frequently than the Giga which seems on par with the Indominus in terms of murder. The Carnos hunt more often than the rex but not as often as the Giga and I-rex. I have yet to co-populate my majunga or any of the spino enclosure but that's probably what I'm going to do next... For science.
 
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