Carrier Exploration Discussion

Hey all! We've seen several threads already about the use of carriers for exploration, but they're spread out here in the exploration forum. I thought we could use a thread where we discuss the use of carriers for exploration in general. So please, share your stories, thoughts, opinions, and strategies for using carriers to aid exploration, or how they have changed your ways of doing things, or how they've even failed to meet your expectations, or whatever.

I'll start with a few thoughts from my own perspective, having now deployed a DSSA carrier, and I'm starting to explore with a second one.

I haven't run into too many surprises, but rather my experience so far is reinforcing what I thought might change for me personally. I've usually been a "travel-explorer", zipping around the galaxy and seeing what I stumble across, or to check out a nebula somewhere. I've spent a lot of time chasing numbers. More jumps, more lightyears, more scans of certain kinds of things, and always looking out for cool surprises, and making sure to scan high value targets. I knew this would change just because I've done it for so long.

With a fleet carrier, I now have the option to bring several different ships with me, and can quickly offload data whenever I have it. But it also means that I'm moving a lot more slowly, and visiting fewer systems, just as expected. But I'm actually OK with this. I can focus more on exploring a system more thoroughly. I can spend more time finding scenic spots for screenshots, and then actually spend time in those locations. My numbers are going to suffer, but that's not what I think about now. I won't make much money either, but my carriers are also prepaid for 3 years.

The unexpected (well, actually semi-expected) additional detail is that since I'm not jumping for long stretches on the neutron highway, now I feel like I can meaningfully use a much smaller ship for scouting. An imperial eagle can be a lot of fun, but I wouldn't explore with it before, due to being so fragile, so short on fuel, and with a lackluster jump range.

The other thing I wanted to test this week was mining for tritium. I'm completely spoiled on triple LTD hotspots, and so a single tritium hotspot feels terribly slow. It would take hours to mine enough fuel to refill the tritium depot on the carrier. For this reason, I think most of my near-term exploration is going to be restricted to within 20 kly of the bubble and Colonia, so that I can return to buy tritium when needed, rather than rely on mining. I'll probably park the carrier for periods of time, explore in a radius around it, and then move it to another location. When tritium falls to half of the hold, it will be time to gradually work it back toward a fuel source. If I want to go further afield than that, I'll leave the carrier parked and instead rely on the DSSA and other distant carriers for my logistical needs.

It's a new era. The time has come to explore at a more relaxed pace, and stop to smell the roses along the way. For me at least. ;)
 
Hey all! We've seen several threads already about the use of carriers for exploration, but they're spread out here in the exploration forum. I thought we could use a thread where we discuss the use of carriers for exploration in general. So please, share your stories, thoughts, opinions, and strategies for using carriers to aid exploration, or how they have changed your ways of doing things, or how they've even failed to meet your expectations, or whatever.

I'll start with a few thoughts from my own perspective, having now deployed a DSSA carrier, and I'm starting to explore with a second one.

I haven't run into too many surprises, but rather my experience so far is reinforcing what I thought might change for me personally. I've usually been a "travel-explorer", zipping around the galaxy and seeing what I stumble across, or to check out a nebula somewhere. I've spent a lot of time chasing numbers. More jumps, more lightyears, more scans of certain kinds of things, and always looking out for cool surprises, and making sure to scan high value targets. I knew this would change just because I've done it for so long.

With a fleet carrier, I now have the option to bring several different ships with me, and can quickly offload data whenever I have it. But it also means that I'm moving a lot more slowly, and visiting fewer systems, just as expected. But I'm actually OK with this. I can focus more on exploring a system more thoroughly. I can spend more time finding scenic spots for screenshots, and then actually spend time in those locations. My numbers are going to suffer, but that's not what I think about now. I won't make much money either, but my carriers are also prepaid for 3 years.

The unexpected (well, actually semi-expected) additional detail is that since I'm not jumping for long stretches on the neutron highway, now I feel like I can meaningfully use a much smaller ship for scouting. An imperial eagle can be a lot of fun, but I wouldn't explore with it before, due to being so fragile, so short on fuel, and with a lackluster jump range.

The other thing I wanted to test this week was mining for tritium. I'm completely spoiled on triple LTD hotspots, and so a single tritium hotspot feels terribly slow. It would take hours to mine enough fuel to refill the tritium depot on the carrier. For this reason, I think most of my near-term exploration is going to be restricted to within 20 kly of the bubble and Colonia, so that I can return to buy tritium when needed, rather than rely on mining. I'll probably park the carrier for periods of time, explore in a radius around it, and then move it to another location. When tritium falls to half of the hold, it will be time to gradually work it back toward a fuel source. If I want to go further afield than that, I'll leave the carrier parked and instead rely on the DSSA and other distant carriers for my logistical needs.

It's a new era. The time has come to explore at a more relaxed pace, and stop to smell the roses along the way. For me at least. ;)

That is exactly what I hoped the carriers would be like, for exploration purposes. The original slow spinup and cooldown times would also have facilitated that, but perhaps in the extreme.

I would bring a long-range scout, a mining ship, a scavenger/multi-purpose vessel, and a research vessel. Since there is space, a combat vessel could be dragged along as well.

Currently I am "almost" back from a long-running exploration trip (70 jumps to go). My ship is a Krait Mk II with everything but actual combat capability. The Mariposa does have shields, as well as a PA for fuel dumping. But she can also mine and sample. And I've had my NPC co-pilot with me for the journey, who that way was able to run the ship while I was canyon running or doing low swoops over bark mounds. Jump range is 35 LY, which is delightfully old-school.

:D S
 
Admittedly, my Eagle scout ship has been in the hanger collecting dust for at least a few years now – and exploration has seemed to move on a bit from encouraging that sort of play style, where parking in supercruise to fiddle around with sensors and shooting probes from orbit are now par for the course.

xVOlyJS.jpg

On the other hand, I'm still out in the black in my Vulture, The Ronin and have been for about a year and a half.

Guess I'll find out eventually what the skinny is, but it might not be until DW3 or something like that. I'm not sure I'll ever get around to having my own fleet carrier though.

Cheers.
 
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I'm hanging around in the bubble, with my little fleet, next to a double Tritium hotspot and a good selection of other hotspots too. Tuning my strip-miner Corvette and my core-mining Python. I thought I'd practice that rather than using the (equally valid) mine LTD/trade approach. Intending to sort out engineering while I'm here, but planning on complete self-sufficiency.
I'm wondering about a DBX (rather than my AspX) as a scout - but the role is definitely required.
I see it as a decisive step to move to a new place - stop there and do the things you like to do (as per OP), with the obvious requirement of replenishing stuff.
My first few hops will be straight out to 3rd star on the left (no looking back) - then I'd like to use my scout to explore, work out where's best to replenish etc and (small?) hop there to unload the big boys.
The carrier allows a far more flexible layout for ships, and using it in this way means it's all a bit easier.
I like to use the appropriate ship/layout for a goal, and I like each of the different goals in this scenario.
I look forward to seeing if the revenue provides enopugh for the carrier upkeep. I'll pick up any Vopals or LTD's or Painte I see when mining, and I'll be getting exploration credits anyway.

Any suggestions for the least explored place to go (in a few weeks)?
 
...

Any suggestions for the least explored place to go (in a few weeks)?
It's been a couple years since I was there, but out toward the Skull and Crossbones nebula past the Loop and the nebulae around there is fairly empty of notable sites, so is likely still rather unexplored. Far enough away to not be close, and close enough to not be far as well, and not on the way to much, so probably an area frequently passed over.

Cheers.
 
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Here's how mine went....loaded carrier with tritium...not just the measly tank...but 22K worth in the "market"...shuttled painfully 720t at a time in a cutter...get my DBX, Conda, and eagle loaded...with me occupying the cutter fully loaded with another 720t, sitting in the hanger (correct me if I'm wrong, but it's the only way I seen to refuel without mining after each jump?) I set my first jump system ....waited the 15 minutes...no warnings no ship is about to jump message...nada (all this worked fine in beta) I go to the Galmap..it shows me having made the jump...ok...fine I say...no biggie..we'll jump again...another 500ly jump...this time I stayed on the pad...still nothing...galmap now said I was 1000ly from my initial position....still no indication I had made either jump....soooooo...I launch the cutter, thinking to myself, I will go to SC to use the great blue blob screen...as soon as I launch away from the carrier...I get to watch my carrier jump not just the first 500ly, but BOTH at once...it made a 1000ly jump...and i was sitting in my cutter watching it go...with video artifacts..double..triple images of the carrier...landing lights flashing no where near the carrier...and poof it was gone...yah par for the course...AND they have borked up the Galmap filters to boot.....wonderful experience as always with this @#^%$&*(

EDIT......BUT...it only used 52% fuel to jump the 1000ly...so i guess there is that....they'll probably ban me now for using a $%^&#@(*& exploit......just wonderful
 
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Here's how mine went....loaded carrier with tritium...not just the measly tank...but 22K worth in the "market"...shuttled painfully 720t at a time in a cutter...get my DBX, Conda, and eagle loaded...with me occupying the cutter fully loaded with another 720t, sitting in the hanger (correct me if I'm wrong, but it's the only way I seen to refuel without mining after each jump?) I set my first jump system ....waited the 15 minutes...no warnings no ship is about to jump message...nada (all this worked fine in beta) I go to the Galmap..it shows me having made the jump...ok...fine I say...no biggie..we'll jump again...another 500ly jump...this time I stayed on the pad...still nothing...galmap now said I was 1000ly from my initial position....still no indication I had made either jump....soooooo...I launch the cutter, thinking to myself, I will go to SC to use the great blue blob screen...as soon as I launch away from the carrier...I get to watch my carrier jump not just the first 500ly, but BOTH at once...it made a 1000ly jump...and i was sitting in my cutter watching it go...with video artifacts..double..triple images of the carrier...landing lights flashing no where near the carrier...and poof it was gone...yah par for the course...AND they have borked up the Galmap filters to boot.....wonderful experience as always with this @#^%$&*(

EDIT......BUT...it only used 52% fuel to jump the 1000ly...so i guess there is that....they'll probably ban me now for using a $%^&#@(*& exploit......just wonderful

You can probably pass that one off as bug, I suspect.

:D S
 
I don't own a carrier, not enough credits after over three years of exploration. :p Have always been alergic to any kind of credit-gathering exploits, even if no one else consider them exploits. And have always prefered "cheap" neutron and carbon and wolf stars to "expensive" systems with ELWs and WWs. So, basically, I'm still too poor and I recon it's not gonna change in the forseeable future. :p

Anyway, I think that flying a carrier alone is too demanding for a single player, even if credits are not an issue. Too much energy must be devoted to the carrier, too less remains for actual exploring.

In my opinion the best use of a carrier in terms of exploration is to gather 3-5 dedicated and trusted Commanders and just hit the black. Treat it as a remote base, with extra ability to change its location. Selling exploration data by 3-5 active explorers should be more than enough to pay for upkeep costs. Mining tritium done by 3-5 pilots is 3-5 times less time-consuming and tedious than done by a single pilot. Ability to take more ships and rebuy on a carrier means the pilots can make a lot of fun in canyons or rings without risk of losing explo data and catching up tens of kylies. Since I've always liked sparse areas, I value FC's ability to reach systems that were not reachable before (even though I'm absolutely sure that they will all be tagged to death long before I'm able to reach them ;) ).
 
I've also changed my behaviour in exploration.

Beside using a smaller ship, sometimes even a silly ship (transport or combat) to explore, I'm also not exploring in a straight line anymore. I park my carrier somewhere and explore the surroundings. Preferably rather dark areas on ED Astro's maps.

I explore more thoroughly, mapping more planets (and more icy rings, somehow :D). However I still explore on my own.

I've never made an expedition, and the carrier makes it even less interesting for me to attend one.

I come back more ofter to sell data, refit and repair, of course. That's why I also take more risks while exploring, scooping stars longer and deeper, supercharging WD's, landing on high-G planets, driving the SRV like a race-car, boosting through canyons with my i-eagle and many more. More fun altogether.

I pick up all the stuff I find on planets and in space. Since I can store them in the FC, I can take whatever I find, escape pods, exobiologic probes, data cores, anything. I also mine, not only tritium but the more expensive stuff as well, to sell when I come back. That's a nice addition to the exploration income and keeps the jumponium levels high.

All in all the FC is pretty game changing for exploration. I like it.
 
Hey all! We've seen several threads already about the use of carriers for exploration, but they're spread out here in the exploration forum. I thought we could use a thread where we discuss the use of carriers for exploration in general. So please, share your stories, thoughts, opinions, and strategies for using carriers to aid exploration, or how they have changed your ways of doing things, or how they've even failed to meet your expectations, or whatever.

I'll start with a few thoughts from my own perspective, having now deployed a DSSA carrier, and I'm starting to explore with a second one.

I haven't run into too many surprises, but rather my experience so far is reinforcing what I thought might change for me personally. I've usually been a "travel-explorer", zipping around the galaxy and seeing what I stumble across, or to check out a nebula somewhere. I've spent a lot of time chasing numbers. More jumps, more lightyears, more scans of certain kinds of things, and always looking out for cool surprises, and making sure to scan high value targets. I knew this would change just because I've done it for so long.

With a fleet carrier, I now have the option to bring several different ships with me, and can quickly offload data whenever I have it. But it also means that I'm moving a lot more slowly, and visiting fewer systems, just as expected. But I'm actually OK with this. I can focus more on exploring a system more thoroughly. I can spend more time finding scenic spots for screenshots, and then actually spend time in those locations. My numbers are going to suffer, but that's not what I think about now. I won't make much money either, but my carriers are also prepaid for 3 years.

The unexpected (well, actually semi-expected) additional detail is that since I'm not jumping for long stretches on the neutron highway, now I feel like I can meaningfully use a much smaller ship for scouting. An imperial eagle can be a lot of fun, but I wouldn't explore with it before, due to being so fragile, so short on fuel, and with a lackluster jump range.

The other thing I wanted to test this week was mining for tritium. I'm completely spoiled on triple LTD hotspots, and so a single tritium hotspot feels terribly slow. It would take hours to mine enough fuel to refill the tritium depot on the carrier. For this reason, I think most of my near-term exploration is going to be restricted to within 20 kly of the bubble and Colonia, so that I can return to buy tritium when needed, rather than rely on mining. I'll probably park the carrier for periods of time, explore in a radius around it, and then move it to another location. When tritium falls to half of the hold, it will be time to gradually work it back toward a fuel source. If I want to go further afield than that, I'll leave the carrier parked and instead rely on the DSSA and other distant carriers for my logistical needs.

It's a new era. The time has come to explore at a more relaxed pace, and stop to smell the roses along the way. For me at least. ;)

Pretty much my sentiments too, Orvidius.

Taking a carrier out to the far reaches has felt like a throwback to the days before engineers and Jumponium for me. Its a time consuming trek, but in a good way. The galaxy feels 'big' again - as in the length of time these long distance journey's are taking. The slower pace of travel is leading to much more detailed exploration too, imo. Exploration along the journey is much more fun too as we now have a variety of ships on hand; I can use ships I've never flown in years, like the Haulers, the Keelback, even took the old Sidewinder out of mothballs for a few localized trips.

So on an individual basis, I think they're really good assets for exploration.

What has also been fantastic to see is the cooperation it takes to get these things across the galaxy. Carriers have brought logistics, hauling, prospecting, and mining roles into the mix, which are big big positives for those who'll incorporate Carriers into major expeditions to come. The Aphelion Expedition turned out to be a great trial run for a possible Distant Worlds 3 expedition next year. We took 10 Carriers across the galaxy, 3 of them all the way to Beagle Point, the first three to reach the far side after setting out from the bubble. The logistics and teamwork it took was one of the best parts of the trip, with prospectors finding Tritium hotspots, miners extracting it, and haulers ferrying fuel from Carriers that had surplus supplies, to those that needed more to reach their designated systems.

This is the kind of role-based events we wanted on Distant Worlds 2, and we got a taste of it via the CG to build the Explorer's Anchorage, but with Carriers, the opportunity to incorporate all sorts of specialized roles and see emergent gameplay flourish, no longer needs CGs, we can effectively create community events that bring all that kind of gameplay into the mix as standard.

One other thing I noticed during the Aphelion journey were players that seemed to become 'loyal' to whatever carrier they were riding on and helping out during the journey. Carriers helped foster a community spirit that I think Squadrons should have done. Players felt part of a crew as with Carriers players have an actual piece of in-game content to interact with and call their home during a journey, and that's something that you can't really get from a squadron that really only exists as a chat-room in game.
 
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Having taken the IGAU Inverness out, so far I very much like carriers for how much they help with group exploration. I think it's quite telling that it has been years since I last winged up with others out in the galaxy. When there's a mobile base of operations, it's so much easier to meet up with folks without having to spend quite a lot of effort to get everyone into the same place, and to stay in roughly the same place. (As opposed to "I went 5,000 ly forward to scout ahead".)
Plus it's fun to mess around carriers too, carry a bunch of different ships for different roles, race or fight without the fear of losing data to accidents, to switch explorer ships if the mood strikes you, and so on.

It also helps considerably that instead of 2-3 ships for a wing, it's much easier to get 8-9 on the carrier. At least, that's how many I think there are aboard, but I have no precise idea. (Update: almost twice the number aboard as of June 30, but I still only know this from them and EDSM telling me this.) For all I can tell, there might be any number of people who didn't say they were coming along, and "hide" in solo. The carrier statistics, being as they are, would only be any help to tell if there are many more docked than you know of.

Speaking of which, it would be great if the carrier statistics also included exploration stuff, at least the data sold to UC. Surely it would be more useful than what's already there - the redemption office's stats. I can still guess the data sold from the carrier budget, but a system count would be nice.

To be honest though, I don't think I'd either take my carrier out solo, nor would I leave it stationed somewhere for long. I don't mean to offend the people with this who do, it's only my opinion: personally, I don't like the thought of it just sitting around somewhere, with no feedback whether it's actually being used for exploration or just silently eating upkeep. Unless the visitors volunteer that information themselves, of course - but then there's always the lingering doubt that not everyone uploads their data, and not everyone messages the carrier owner on external sites either.

Oh, and being able to tell who's currently docked on the carrier would be quite useful for mobile expeditions, to see if somebody is perhaps getting left behind when we start moving again.

So, to sum up: carriers are great for their originally unintended purpose, which is exploration, and group exploration specifically. With the addition of some information to be displayed, they could be considerably better.
 
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I am moving a FC to Aquila's Halo by myself. I filled it to the brim with tritium to prevent needing to mine on route (almost there, hehe). Since I noticed EDD does not detect FC jumps, I started doing a small jump to a nearby system and back to the FC to do the next jump. Now I am just sending the FC away and catching up with my conda doing my "normal" exploration travelling.

I noticed that I am quite a bit slower than the FC because I always scan the full system and map the "credit planets". I've been doing that since before DW1 and one of my favourite exploration pasttimes back in the day was trying to figuring out if a planet was terraformable or not (now, that is gone).

Did it change the way I explore? Not that much, to be fair, but it will when I arrive to my destination. One of the reasons I didn't join DSSA is because I wante to be able to move the FC when I wanted. My goal is a bit of a crazy project that will be very time consuming: I plan to scan and add a full region of the galaxy to EDDN. Before FC I was pretty much forced to use the conda since some systems may only be reached with the jump range it provides. I've been using a conda for a long time and it is not that fun. Now, I can use the ASPX again, and the Cobra MK IV, and... you get the idea. Another side effect is I can now unleash the full conda jump range. There is no need for the SRV bay nor shields.
 
In my opinion the best use of a carrier in terms of exploration is to gather 3-5 dedicated and trusted Commanders and just hit the black. Treat it as a remote base, with extra ability to change its location. Selling exploration data by 3-5 active explorers should be more than enough to pay for upkeep costs. Mining tritium done by 3-5 pilots is 3-5 times less time-consuming and tedious than done by a single pilot. Ability to take more ships and rebuy on a carrier means the pilots can make a lot of fun in canyons or rings without risk of losing explo data and catching up tens of kylies. Since I've always liked sparse areas, I value FC's ability to reach systems that were not reachable before (even though I'm absolutely sure that they will all be tagged to death long before I'm able to reach them ;) )

This is the smartest assessment of an exploration fleet carrier that I've seen so far. I'm in complete agreement. Couldn't have said it better.

As for my personal experience being in the black on my own, it has come with positives that vastly outweigh the negatives. The biggest positive for me is less jumping. I know that most folks don't mind sitting and jumping for hours to get to a destination, but for me, it was a grind worse than mining. Maybe it was because I spent a lot of time IRL as a pilot and driver, but it just smacked of the monotony of real life driving. I'd hug every developer at Frontier and kiss the ugly ones on the lips to show my appreciation for being able to set a jump, walk away, and get a cup of coffee. The galaxy still feels massive, but I don't have to sit behind the wheel of the car for hours. Ex: I'm writing this post while the carrier is jumping.

The ability to store things, bring all my toys, and operate a private base is a joy. It gives me that ability to be more efficient in my exploration and "change it up" a bit when I want.

But with positives, there are negatives. Fueling the carrier is a daunting process. Realistically 3-5 players is a good number to keep the mining/upkeep reasonable. Personally, 2 years ago this was easy. In real life I live remotely in Texas, which is awesome in it's beauty, but in the last year has become a desert wasteland of internet accessibility, which wrecked me socially in Elite Dangerous. Ex: Running ED and Discord concurrently in the evenings is rough with a satellite connection. Voice communications are unreliable. PvP is impossible. It's difficult to "git gud" when you're struggling with latency and bandwidth. In fact, a downside of carriers so far is that going into a busy system during the fuel rush crashed my system to the point that I couldn't jump out until I had a peak in bandwidth and the system had a slump in activity. Elon Musk to the rescue!!! (he'd be an ugly one to kiss on the lips, but for Starlink I'd sure do it)

The DSSA has been an absolute god-send for me. I can't say how appreciative of Qohen Leth, Erimus Kamzel, Fleetcomm, and all participants. It allows me to join in something that I don't necessarily need bandwidth to overcome. Still, a solo 50,000 Ly jaunt becomes daunting when considering bringing a carrier to bear as an outpost with the services you want plus scoring the fuel required to get there. I figured it up last night, I'll still have to mine 8500 tons along the way to reach my 2 year destination. In East Texas terms - I may have to pass the plate.

The bottom line is that I'm grateful to Frontier for the galaxy simulation it provides. There is a lifetime of discovery at my fingertips. The truth is, exploring the universe comes with a lot of different emotions. Excitement and terror balanced with tedium. Fleet carriers add a new dimension.

Oh yeah, and VR. Wow. I hope they continue to invest and improve in this technology. Indeed, making it a priority.

-Cmdr Mercillus - DSSA Gene Roddenberry
 
I've got a little personal 'bubble' out near Colonia and I'm headed that way in the carrier to do some more exploration there. I decided to just travel there first, before starting to explore. The area has some sentimental attachment for me, it has my very first ELW discovery and my first fully mapped system with only my name on everything :p

I've brought my entire fleet with me, so I have lots of options for planetside stuff and canyon running or whatever, and I'll get to use some of my less-used ships.

The cool thing for me is that wherever I go, that's "home" for me. I'm a space nomad, with all I own in my wagon. I really like that aspect.

Traveling is much slower, of course. I could've used the neutron highway to get to my system in 4 or 5 hours. In the carrier it will take 14.5, if I remember to jump every 20 minutes like clockwork (which I won't).

But it's also easier. I don't have to concentrate the entire time, like I do when jumping a regular ship. And there's (probably) no chance of crashing into a star. :p

It's different, and after alllll these hours in this game, different is good.
 
I’m currently 1.5kLY out of the bubble alone with my carrier. I jump the carrier 500ly, explored around, a bit of mining and then jump again. I’ve found that I don’t really need a long distance explorer ship so thinking of going back to the bubble and picking up something with just straightline in-system speed - Mamba? This would then be the local area explorer ship - for interesting things - and also Icy rings!

I also brought along 48t of Lavian Brandy for strictly medicinal purposes :)
 
I’m currently 1.5kLY out of the bubble alone with my carrier. I jump the carrier 500ly, explored around, a bit of mining and then jump again. I’ve found that I don’t really need a long distance explorer ship so thinking of going back to the bubble and picking up something with just straightline in-system speed - Mamba? This would then be the local area explorer ship - for interesting things - and also Icy rings!

I also brought along 48t of Lavian Brandy for strictly medicinal purposes :)
I think the supercruise speeds are the same, but the turning rates are different, so the inherently agile ships are good for that; I personally like fuel scooping at full throttle and that sort of thing. Not sure about forward acceleration, but I think that's the same too.

But yeah, fast and agile is fun. I tend to err on the side of agile.
 
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I love the DSSA project. I love the concept of individuals exploring with carriers, I think it sounds like tremendous fun. I wish I was anywhere close to affording one, LOL!


For now I'm just going to explore like normal but occasionally dock at a carrier to turn in data and support the owners with credits from time to time. Visiting carriers while out in the black sounds like fun to me. Eventually I might even be able to buy my own someday.
 
They have certainly added a new dimension to exploration and your personal ship movement. I don't plan on buying one for now but as Orvidius mentions, it would be great to take a smaller ship like my courier out amongst the more distant areas and recklessly skim the void.
They may not be for everyone but I'll certainly be visiting any I come across whilst out there.
It would be rude not to really.
 
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