Carrier is moving in normal space cannot dock

Has anyone ever noticed carriers moving in normal space?
It appears as though the carrier is moving at around 250 m/s through regular space.
If you get close it even seems to make movements up / down since you cannot even get close to the carrier.
Not to mention you cannot dock at it as the ship with landing gear extended does not go 250 + m/s.

Tried leaving and returning to the system, switching to solo but nothing, restarting the game. Still the same. Every time I log back the carrier is even further away.
It was working fine the last few hours.
 

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Has anyone ever noticed carriers moving in normal space?
It appears as though the carrier is moving at around 250 m/s through regular space.
If you get close it even seems to make movements up / down since you cannot even get close to the carrier.
Not to mention you cannot dock at it as the ship with landing gear extended does not go 250 + m/s.

Tried leaving and returning to the system, switching to solo but nothing, restarting the game. Still the same. Every time I log back the carrier is even further away.
It was working fine the last few hours.

It's a desync between your frame of reference related to carrier and an other major object nearby - usually a station.
You do need to jump your carrier to another body in the system OR wait hours (maybe more) till the carrier puts some distance between itself and the other major object that's generating the other frame of reference

edit: yea, it seems the other frame of reference is provided by the Pellegrino Station - jump your carrier to another planet in the system, then you can try jumping it back - sure, that will take like 20+ minutes... but it is that or you wait long enough till the carrier clears the station's frame of reference.
 
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Yeah I figured it would be something stupid like that, considering it happend as soon as the carrier was less than 1000km away. Still cost me like 4 hours in total in which I couldn't do much of anything.

I would have thought frames of references would be planets and not stations and stuff like that.
 
I would have thought frames of references would be planets and not stations and stuff like that.
It usually is, but there has to be some errant code or something that causes the carrier to lock on to the orbiting outpost or object(which, if your ship wasn’t locked to its frame of reference, would likely make it look as though the station was speeding away too?), instead of the planet. I’ve noticed this myself where something with a (relatively) fast orbital trajectory would actively move itself out of the way of the little targeting cursor telling you you’re lined up, until you get to within ~1,000 km of it.

So… yeah, your ship’s supposed to be locked on to the carrier and not have it move, but it itself is using the outpost as a frame of reference, and you’re not locked to the frame of reference of said outpost, so… off it goes. Or the game just gets confused and locks you to neither object. Might actually be worth checking.

(I’ve only had this occur with outposts that are typically located closer to their parent body, so now I avoid parking my carrier around them if I can.)
 
(I’ve only had this occur with outposts that are typically located closer to their parent body, so now I avoid parking my carrier around them if I can.)

It can happen with any station, not only outposts.
I got it happening to me twice, both times with fully fledged space stations, not outposts.
Once i just let time do its magic and the carrier put some distance between itself and the station since i could not simply catch the carrier and i didnt want to lose the spot around in that system, so jumping was out of the question.
In the other occurrence, i was flying a Krait with decent shields. I didnt had much trouble catching up and landing, but taking off was with a bang. As soon as i launched, my ship smashed in the geometry - luckily i didnt got entangled, not even once, the shields withstood the damage and well... you know the saying... another happy landing launch

giphy.gif
 
I would have thought frames of references would be planets and not stations and stuff like that.

Planets have their own frame of reference too... you know Mitterand Hollow, right?
Well, you dont land on Mitterand Hollow since you cannot catch it - so you position your ship in the planet's orbit and you let it catch you - so basically, the planet will "land" on you 🙃

Still cost me like 4 hours in total in which I couldn't do much of anything.

next time just jump your carrier to a different body, then jump it back - unless it's a system that is packed with carriers and you dont want to risk losing your spot around that planet
 
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Get between rings of a planet sometime and cross to the next ring if you want to see relative motion. Don't get too close. I lost several ships playing around with that aspect.
 
My favourite experience with this issue was when I was on the carrier, within 1000km of a station: the moment I released my ship, the FC darted away 😆
 
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