Yo folks - here's one I'm fairly sure most people will agree with.
There are certain systems where Carriers cannot go - they're locked out. A CMDR must park his/her 3-kilometer long RV outside the system then fly in.
May I offer this suggestion to the FDevs: Please, please PLEASE do this for EVERY important system.
I am now in the new 'base' system just outside the Coal Sack and you can't bloody MOVE for Carriers. I myself parked the Bonaventure about 50 ly away - one Jump for my DBX.
While I love my Carrier and unlike some do NOT think they are a game-breaking mistake, they CAN be managed better.
When the Devs create a lovely Hallowe'en mystery like this, LOCK CARRIERS OUT. Let us fly there, using the Carrier as a nearby base; close enough to be effective and NOT right on top of the gameplay.
Cheers!
There are certain systems where Carriers cannot go - they're locked out. A CMDR must park his/her 3-kilometer long RV outside the system then fly in.
May I offer this suggestion to the FDevs: Please, please PLEASE do this for EVERY important system.
I am now in the new 'base' system just outside the Coal Sack and you can't bloody MOVE for Carriers. I myself parked the Bonaventure about 50 ly away - one Jump for my DBX.
While I love my Carrier and unlike some do NOT think they are a game-breaking mistake, they CAN be managed better.
When the Devs create a lovely Hallowe'en mystery like this, LOCK CARRIERS OUT. Let us fly there, using the Carrier as a nearby base; close enough to be effective and NOT right on top of the gameplay.
Cheers!