We all know the blight of carriers infesting a system, especially when a CG is happening.
Why now make carrier parking spots above or below the planetary plane?
They would be considered in "Deep space", not orbiting a planet, which would mean faster dropping in and getting away.
That way we could have unlimited carriers in a system, CGs with delivery goals could have enough carrier parking spots, not just the first come and hog the place until the end of the CG, but the truckers could actually park and unload quickly and leave again. With parking spots like these, there wouldn't be a shortage anymore.
In order not to clump them too much, the carriers could be arrange in a cube formation, say 10 x 10 x 10, and you got 1000 carrier parking spots right there. Move that into the readily available empty space of any solar system, and presto. If needed, add some more of these parking cubes.
The next issue to sort would be to filter them, as the navigation pane and the map would explode otherwise.
Why now make carrier parking spots above or below the planetary plane?
They would be considered in "Deep space", not orbiting a planet, which would mean faster dropping in and getting away.
That way we could have unlimited carriers in a system, CGs with delivery goals could have enough carrier parking spots, not just the first come and hog the place until the end of the CG, but the truckers could actually park and unload quickly and leave again. With parking spots like these, there wouldn't be a shortage anymore.
In order not to clump them too much, the carriers could be arrange in a cube formation, say 10 x 10 x 10, and you got 1000 carrier parking spots right there. Move that into the readily available empty space of any solar system, and presto. If needed, add some more of these parking cubes.
The next issue to sort would be to filter them, as the navigation pane and the map would explode otherwise.