Carrier route plotting one day?

Hey all,

I'm aware that that Fleet Carriers can't have routes plotted - just like it was for all ships in the very early days.

I've recently returned to the game after a years break - before FC's were a thing - and I imagine this topic has been discussed in the past. Does anyone know if there has been any response from the Devs regarding one day being able to plot routes for our FC's?

My FC is currently counting down to a 499ly jump, the first step of two. During this time I'm just sat here, bored - all the little admin type things were done in the first five minutes of the count-down. I could leave the game for a bit, but I need to return ten minutes or so to jump again once the FC has arriving and is ready to jump again. Then, I'm waiting another fifteen minutes before I can do anything.

I've no problem with taking break from the game while a jump happens - that'd probably a good thing to do - but needing to pop back every 20 minutes to plot the next leg of the journey is a pain. I just hope, like with regular ships oh so long ago, we gain the ability to plot routes for our FC's. Then I can log off and return thousands of light years away.

Posting this mainly for something to do while I wait lol.

Edit: looks like it's three jumps to my destination, I didn't pick a very good waypoint system...guess there's a knack to that. An hour of gameplay with no gameplay.

Scoob.
 
Last edited:
I suppose FDev's theory (which isn't entirely daft) is that you'd normally either be bouncing around the bubble, in which case you'd just be making single jumps, or you'd be travelling long distances, in which case you'd probably want to fly a regular ship to scout ahead and then call your FC to you.

I realise that FDev has made the galaxy a fairly benign place but it's probably not entirely wise to jump your FC without looking at the sysmap of a system first... which means you need to visit it.

Main thing, I guess, is to start using the time wisely.
Jump your FC into, say, Deciat and then, as soon as you arrive, plot another jump to, say, Wyrd and then take a ship down to Auntie Felicity to fettle the FSD.
If you get back in time, hitch a ride on your FC or, failing that, fly to Wyrd yourself and meet your FC there.

I realise it would be easier if you could plot routes for your FC but I kind of like having a system that leaves it up to the player to maximise their efficiency.
 
Being able to plot a route - even if we had to jump manually each time - would still be of great value. Especially when you muck up the "waypoint" system like I did. I wanted to jump to system just over 900ly away - two jump, in theory. So I picked a waypoint system 499ly away, thought I'd nailed it, but I didn't notice the map scrolling to a system waaay below the elliptic, so I have to make a third jump now.

I've not scouted my route as I don't want to do spend hours jumping....funny really lol.

Also, why can't I set a route while the cool down is active? Just add 5 mins to the jump...easy, surely?

Scoob.
 
You would think right?

I would certainly love to see it.

Thing is, this seems like another one of the "designers decisions" that don't gel well with the playerbase.

It seems awfully similar to the one where the designers said "We want explorers to have to return to the bubble/civilisation at some point, we don't want them to be entirely self sufficient" - which was a contributing factor to the (now reverted) lack of universal cartographics on carriers - and the heat sink synth requiring materials from the bubble (arguments that heat sinks aren't needed or exploring aside!)

I suspect it's something along the lines of "we want commanders to return to their carrier to perform various functions - we don't want it to be fully remote, and we want commanders to regularly interact even with the remote elements"

This is part of that, as is forcing you to manually refuel the tank even with tritium on the carrier.

So... I personally think, no.
 
Plotting ranks right up there with the fuel transfer issue

And then there's the commodities market that won't let you buy and sell a commodity at the same time - duh...
 
@Scoob - You can automate routes/jumps+ fueling, I haven't been sitting at my computer for the entire 400,000LY's this carrier has done over the months. Highly unlikely the devs will add anything by default, unless they actually give us crew post Odyssey. Just like docking macro's, back in 2014, we have to get creative.

Putting automation aside, my first SagA* Colonia Bubble trip was done manually, wasn't that taxing. Just meant I used my laptop whilst working from home, that was during full scale lockdown though. No way could I do that now, longhaul is done over night, automated via spansh and a macro.
 
Also, why can't I set a route while the cool down is active? Just add 5 mins to the jump...easy, surely?

See, that's something I agree with entirely.

Just 'cos the FSD is cooling down, why the hell shouldn't I be able to use that time to plot my next jump, and then the FSD just spools up and starts the countdown as soon as the cool-down is finished?

Some stuff in ED is "long-winded" but other stuff seems to be downright "spiteful", and that falls into the latter category IMO.
 
I did give you the link to that site a couple of days ago, when you were asking about buying an FC, ;)

Heh, yes, I do recall seeing it (thank you) but stumbled upon it again while searching for something else fleet carrier related so thought it worth sharing in this topic.

It does amaze me how many external tools have been created for ED, and how many are basically required features of the game now. My year away made me forget how things work. I.e. Google an external solution to something rather than attempting to find it in-game.

Scoob.
 
Back
Top Bottom