Carrier Ships

Tghere's been a lot of discussion about this, but not a lot of hard info.

We do have those Aegis ships, so technically carriers (albeit not player-owned) are already in the game. From those, we can assume that a "fleet carrier" can carry any number of ships of any size, but are likely to be horrendously expensive, and might not support single-player use (just being able to transfer more ships onto them, rather than being stuck with whatever you arrived with, for instance).

Some of us are arguing that they should be available for individual players with a personal fleet of ships, and also that cheaper versions should be made available that can only carry a limited number of ships up to a certain size.

To distinguish them, I'd like to suggest the following terminology:

Pocket Carrier: Large-pad dockable, can carry a small number of Small-pad ships (maybe using an actual Small pad on the topside of a Large ship)

Personal Carrier: ownable by one player, can take several ships of various sizes.

Fleet Carrier: usually multiplayer, no restriction on number of ships (though possible restrictions on ship size, based on carrier cost).
 
....

Pocket Carrier: Large-pad dockable, can carry a small number of Small-pad ships (maybe using an actual Small pad on the topside of a Large ship)

Personal Carrier: ownable by one player, can take several ships of various sizes.

Fleet Carrier: usually multiplayer, no restriction on number of ships (though possible restrictions on ship size, based on carrier cost).

Not sure about the first one, but I REALLY like the second one. FDev gib, pls.
 
My concern is that it might be the same as they handled yachts are at GTA. That you can't actually fly them, only position them.
 
Tghere's been a lot of discussion about this, but not a lot of hard info.

We do have those Aegis ships, so technically carriers (albeit not player-owned) are already in the game. From those, we can assume that a "fleet carrier" can carry any number of ships of any size, but are likely to be horrendously expensive, and might not support single-player use (just being able to transfer more ships onto them, rather than being stuck with whatever you arrived with, for instance).

Some of us are arguing that they should be available for individual players with a personal fleet of ships, and also that cheaper versions should be made available that can only carry a limited number of ships up to a certain size.

To distinguish them, I'd like to suggest the following terminology:

Pocket Carrier: Large-pad dockable, can carry a small number of Small-pad ships (maybe using an actual Small pad on the topside of a Large ship)

Personal Carrier: ownable by one player, can take several ships of various sizes.

Fleet Carrier: usually multiplayer, no restriction on number of ships (though possible restrictions on ship size, based on carrier cost).

I'd love to get my hands on a Personal Carrier. Would love to take the carrier out to where I want to be, so I could change up ships any time while there.

Unfortunately, I suspect it would cost a lot of credits. It would also remove the transfer of ships gold sink. Then again, all those credits for a carrier would supposedly negate that, being a huge gold sink in of itself.
 
I'd love to get my hands on a Personal Carrier. Would love to take the carrier out to where I want to be, so I could change up ships any time while there.

Unfortunately, I suspect it would cost a lot of credits. It would also remove the transfer of ships gold sink. Then again, all those credits for a carrier would supposedly negate that, being a huge gold sink in of itself.

Honestly, relocating a personal carrier would probably cost about the same as relocating a small fleet of ships. It may be a bit cheaper, but then again, there is the initial price tag of however many billions that the carrier cost. Everything said, it would probably be more or less balanced. I would gladly grind out several billion credits to buy one, and this is from someone who has put over 1,000 hours into the game and still only has a little over a billion in assets....
 
It might even be that you can chip in with several players. It's all to be confirmed.

I thought about that and then remembered how hard it is to meet up with friends consistently.

"Hey, lets each pitch in a billion."

"Okay, we got it, lets go to HR 4734."

"Mo, I want to go to SOL."

But I want to hang around FW and update all my ships."

ETC times 1000.
 
I thought about that and then remembered how hard it is to meet up with friends consistently.

"Hey, lets each pitch in a billion."

"Okay, we got it, lets go to HR 4734."

"Mo, I want to go to SOL."

But I want to hang around FW and update all my ships."

ETC times 1000.

That's the reason why Fleet carriers are best used by factions or squadrons with a working command line :D

no discussion, the leadership decides on a location, you follow or you jump yourself :p
 
Not sure how i feel about carriers in this tbh but if they are going to be in they should carrry fighters not anacondas. A carrier should be a mechanism to get a longish jump range out of a collection of combat engineered fighters and not much else. Cause if you let carriers do much else everybody might aswell get a carrier. No, a carrier is the ship that transports those tiny jumprange combat ships to where they need to go.
 
Back
Top Bottom