Carriers effect BGS?

Would the presence of a carrier in a system where an election was going on have any influence?
Or at the location of a orbiting station?

carriers have always been a show of military might and used in political situations, will this be the case in ED?
 
I doubt fleet carriers will be faction based since any CMDR can buy one - no squadron requirement. So carrier presence in a system is not going to affect influence.

Some can say a FC entering a system with 16 ships to fight for or support a faction can create influence changes but that's no different to 16 individual ships doing the same.
 
I doubt fleet carriers will be faction based since any CMDR can buy one - no squadron requirement. So carrier presence in a system is not going to affect influence.

Some can say a FC entering a system with 16 ships to fight for or support a faction can create influence changes but that's no different to 16 individual ships doing the same.
This one.

FC's aren't won't be owned by Factions, only by Commanders, ergo Squadrons, which are not Factions.

The only roundabout way of thinking about it is that an FC supports players, and those players may do activities which affect the BGS,,, but that's very convoluted.
 
I already posted this in another thread. I wish there will the following carrier feature:
Job-specific mission board. Let's say that you jump with your trader carrier in an inhabited system. All the factions in such system note you and know that there is a capable fleet able to do that job and they send to your carrier only the trading-related missions. Even better, now you jump there with your pirate carrier, and all the factions send requests to your board to carry on only the illegal missions, therefore increasing considerably the chance of finding missions to damage directly the faction you desperatly want to damage or send in retreat. I believe something along this line would make them very useful for commanders that want to manipulate the BGS...
 
Would the presence of a carrier in a system where an election was going on have any influence?
Or at the location of a orbiting station?

carriers have always been a show of military might and used in political situations, will this be the case in ED?
If any random dudebro can own a carrier, they aren't a show of military might. They don't mean anything at all. A fleet carrier is just a really big ship that can't do anything; its presence should have no BGS impact.
 
If it has mission board, contacts and trading it can be of great use. I expect those to depend on support vessels. For example, the system we just gained a foothold in only has one outpost that is 14 kls away. Probably not worth to work on influence there. If we could park carriers closer than that, it might be.
 
I can't see why a FC would have mission board, contacts or trading. These things are system- or station- or faction-specific items under the influence of one or more of the local factions. The fleet carrier is an external device under the control of a commander.

Are you suggesting that the FC should relay data to/from a station of your choice - with all the complexities that would involve - to save you the effort of travelling to it? (And 14 kls isn't that far.)
 
I can't see why a FC would have mission board, contacts or trading. These things are system- or station- or faction-specific items under the influence of one or more of the local factions. The fleet carrier is an external device under the control of a commander.

Are you suggesting that the FC should relay data to/from a station of your choice - with all the complexities that would involve - to save you the effort of travelling to it? (And 14 kls isn't that far.)
I would assume that the Mercenary FC variant would should have a mission board. Contextualised against the other variants, to not have that simply wouldn't make any sense (and I could barely imagine any use for it if it didn't).

Given there's also the Bounty Hunter loadout, which presumably has some impact on collecting bounties, and the trader/smuggler/miner/explorer/pirate variants, there isn't much left for a Mercenary variant if it doesn't have a mission board.

That said, having all three of trading, mission board and relevant contacts would be excessive, imo.
 
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But it will have to have its own jurisdiction in some way.
e.g. Loitering Fines
But cant be the lazy option of System or Body Owner, or you may be wanted/hostile in your own FC Instance.

Given up guessing how they will do it. They had resolved it for Gnosis, but seem to have thrown all that testing and development in the can.
 
Would the presence of a carrier in a system where an election was going on have any influence?
Or at the location of a orbiting station?

carriers have always been a show of military might and used in political situations, will this be the case in ED?

Let's hope so.
 
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