How about:
Upping jump range x 4 to 2000Ly per jump, giving them UC, and no upkeep and lower spooling time to 10 minutes, but with the following:
They can be hacked for fuel (set % per tick) and cargo? If the fuel goes below a certain % services go down, until at 0% you can't move. In short fuel becomes 'upkeep' replacing credits for repairs. You could then have crew on as a % of profits maybe too (not especially realistic but unifies NPC hires) or go full Achillies robo or slaves (i.e. no crew cost).
These changes provide an almost Battleships like hunting game, where carriers provide significant advantages but you can also maroon other carriers found in either hostile territory or ones you discover encouraging piracy. It would then be prudent to hide your carrier in a secret location and be aware of moving it when rumbled.
It would provide a way to retaliate against an FC parked doing crazy BGS stuff, while at the same time keeping the explorers happy with the jump ranges and utilities. 10 minutes would be enough to make an emergency jump if attacked or retaliate if you find them (plus you have defensive guns) making for ambush opportunities and providing a bit more interaction. It would also give a good reason to be friendly with the local cops, who would help defend it when you are not there.
Upping jump range x 4 to 2000Ly per jump, giving them UC, and no upkeep and lower spooling time to 10 minutes, but with the following:
They can be hacked for fuel (set % per tick) and cargo? If the fuel goes below a certain % services go down, until at 0% you can't move. In short fuel becomes 'upkeep' replacing credits for repairs. You could then have crew on as a % of profits maybe too (not especially realistic but unifies NPC hires) or go full Achillies robo or slaves (i.e. no crew cost).
These changes provide an almost Battleships like hunting game, where carriers provide significant advantages but you can also maroon other carriers found in either hostile territory or ones you discover encouraging piracy. It would then be prudent to hide your carrier in a secret location and be aware of moving it when rumbled.
It would provide a way to retaliate against an FC parked doing crazy BGS stuff, while at the same time keeping the explorers happy with the jump ranges and utilities. 10 minutes would be enough to make an emergency jump if attacked or retaliate if you find them (plus you have defensive guns) making for ambush opportunities and providing a bit more interaction. It would also give a good reason to be friendly with the local cops, who would help defend it when you are not there.