Carriers Persistent Across Platforms ???

Do we think carriers will be persistant across platforms, stations like Jameson Memorial for instance can be seen at the same time by players on all platforms. can i give permissions my my friend that plays on the xbox permission to dock on my carrier, would they see the carrier if they were in the right place or would none of the previous apply making it platform specific.
 
Why would they be?

There is no physical interaction between platforms. The only interaction between platforms is the BGS, nothing else.
 
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I guess so.
There are just two types of assets in ED.

Persistent assets are the same everywhere. The exist on all platforms, in all modes, in all instances. The can neither be damaged nor destroid. They can just be altered via BGS/server tick.
Examples are stations, bases, megaships, planets/moons, navebeacons etc.

Local assets are just existing in your instance. They are created when you enter the instance, they cease to exist when the last cmdr leaves. These can be damaged and destroid but doing so has no effect on the other instances (other then bgs effects).
Examples are the ships that spawn around stations and bases, turrets on megaships, ships around navbeacons etc.

So if its persistent, then its persistent everywhere.

And regarding the one-per-instance-limit: I'd guess that means one actual, physical ship per normal-space instance. The carriers wont be present in sc, probably a poi that marks them. Just like you never have two starports in one instance, but several in the system.
 
Mr Ant seems to be better informed.


At 4:06

"Only one carrier can be present in an instance at any time"

🙋‍♂️

Oh, you were referring to one POI instance and yes, in this case the 1-per-instance restriction makes sense.
I was referring to the entire SD system and what happens if everyone parks his carrier there. In that case will we be seeing 20000 POI's?

But they could filter the carrier POI's to be visible only by platform and by docking rights.
IF you can dock, you will see the carrier POI. If not having rights to dock, than that carrier simply does not exist for you so you don't see the POI
 
Oh, you were referring to one POI instance and yes, in this case the 1-per-instance restriction makes sense.
I was referring to the entire SD system and what happens if everyone parks his carrier there. In that case will we be seeing 20000 POI's?

But they could filter the carrier POI's to be visible only by platform and by docking rights.
IF you can dock, you will see the carrier POI. If not having rights to dock, than that carrier simply does not exist for you so you don't see the POI

First off, I think you are grossly overestimating people's ability to afford a carrier.
Second, IF by SD you mean the entire star system, I ask why not. One star system is plenty big for everyone. But the player limit remains I beleive 30 players per system. Though theoretically 100 players have already been reached, it was at the price of huge instability.

Admitting that each elite player owns a carrier, the maximum of carriers per system would be the same limit as the maximum of players per system.
 
First off, I think you are grossly overestimating people's ability to afford a carrier.
Second, IF by SD you mean the entire star system, I ask why not. One star system is plenty big for everyone. But the player limit remains I beleive 30 players per system. Though theoretically 100 players have already been reached, it was at the price of huge instability.

Admitting that each elite player owns a carrier, the maximum of carriers per system would be the same limit as the maximum of players per system.

But if Carriers are persistent assets it does not matter if i'm online or not.
And if it doesn't matter, how many carrier POI's one can see in a popular system as SD?
 
I was referring to the entire SD system and what happens if everyone parks his carrier there. In that case will we be seeing 20000 POI's?

I'll be money that Carriers only show up as a POI to the owner and CMDRs invited to land there. They will literally be non-existent to anyone else.
 
yeap, that's what i said too, but FD might still hold some surprises :)

Being that there is only 1 Carrier per instance, it is the only viable option outside an entirely new UI for navigation specifically to deal with Carriers. Which would be a lot of unnecessary dev time. If Carriers are persistent, popular systems would be inundated with hundreds to thousands of Carrier POI's. No one wants that.
 
Maybe they don't even get a poi, and more something like a wingbeacon. Something that has to be activates for certain people.

Anyway, since I'm pretty sure carriers wont be able to use SC, they will never be in the SC-Instance. So no problems with the 20-30 cmdrs limit.
 
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