Hello Elite Dangerous players (and hopefully devs),
I've recently started playing Elite, and have come to like a great deal of it over the 80-or-so hours I've enjoyed so far. However, no game is ever perfect, and this rings especially true over certain exploration aspects:
Cartography. Currently, it is possible for an "Unexplored" system to contain one or more stations! I find this to be somewhat immersion breaking; it halts the suspension of disbelief when I'm supposed to be under the impression that I'm the one discovering new systems as I go, to then find that this is obviously not the case. I can understand why you might want to enable other players to receive some form of exploration-factor/compensation out of these already-discovered systems, but it really isn't like there's any short supply of stars (I heard the number is around 400 billion?) In the end, this falsification reduces the draw to and value of exploration.
Ultimately, what I want to be able to believe is that when I'm out there and an object is labeled as "Undiscovered," that that object is TRULY unvisited/unscanned by anyone, NPC or otherwise. To continue to allow players the benefit of gaining credits from exploring locally (as is currently implemented), bodies which have already been discovered and named should still be able to be scanned by anybody (albeit only once per player to avoid abuse), and that data should be able to be sold as normal cartographic data (for a lower price). This is real science. Real science relies on repeated experimentation and verification, so this would, in combination with reserving "Unknown" systems and objects for truly undiscovered objects, fill a logical plot-hole currently present within the game. The game doesn't have to pretend that nobody found Star System A before you. It can continue to offer a reward with honesty and believability.
Additionally, exploration should be made worth something beyond credits. What good is that data I'm selling off if nobody actually gets to enjoy it? There's even already a game mechanic in place which would be perfectly suited for this: Purchasing cartographic data for a specific star system in the Galaxy Map. I don't currently understand why certain systems have the option to have cartographic data purchased (aside from it not coming from real player-gathered data), but I would love to see this apply to any system where another player has gathered this information and sold it to a station. An additional twist could be that, depending on who the player sells their exploration data to, purchasing this data could even sometimes be limited to members of specific factions/alliances.
These small and hopefully relatively easy changes would greatly bolster and fortify the exploration aspect of the game, and create a truer sense of community through actual, meaningful discovery by means of these improved methods of finding and sharing them.
Thanks for reading, and please let me know what you think!
I've recently started playing Elite, and have come to like a great deal of it over the 80-or-so hours I've enjoyed so far. However, no game is ever perfect, and this rings especially true over certain exploration aspects:
Cartography. Currently, it is possible for an "Unexplored" system to contain one or more stations! I find this to be somewhat immersion breaking; it halts the suspension of disbelief when I'm supposed to be under the impression that I'm the one discovering new systems as I go, to then find that this is obviously not the case. I can understand why you might want to enable other players to receive some form of exploration-factor/compensation out of these already-discovered systems, but it really isn't like there's any short supply of stars (I heard the number is around 400 billion?) In the end, this falsification reduces the draw to and value of exploration.
Ultimately, what I want to be able to believe is that when I'm out there and an object is labeled as "Undiscovered," that that object is TRULY unvisited/unscanned by anyone, NPC or otherwise. To continue to allow players the benefit of gaining credits from exploring locally (as is currently implemented), bodies which have already been discovered and named should still be able to be scanned by anybody (albeit only once per player to avoid abuse), and that data should be able to be sold as normal cartographic data (for a lower price). This is real science. Real science relies on repeated experimentation and verification, so this would, in combination with reserving "Unknown" systems and objects for truly undiscovered objects, fill a logical plot-hole currently present within the game. The game doesn't have to pretend that nobody found Star System A before you. It can continue to offer a reward with honesty and believability.
Additionally, exploration should be made worth something beyond credits. What good is that data I'm selling off if nobody actually gets to enjoy it? There's even already a game mechanic in place which would be perfectly suited for this: Purchasing cartographic data for a specific star system in the Galaxy Map. I don't currently understand why certain systems have the option to have cartographic data purchased (aside from it not coming from real player-gathered data), but I would love to see this apply to any system where another player has gathered this information and sold it to a station. An additional twist could be that, depending on who the player sells their exploration data to, purchasing this data could even sometimes be limited to members of specific factions/alliances.
These small and hopefully relatively easy changes would greatly bolster and fortify the exploration aspect of the game, and create a truer sense of community through actual, meaningful discovery by means of these improved methods of finding and sharing them.
Thanks for reading, and please let me know what you think!