I think you're missing his point. He isn't talking about 'hardcore' experiences vs 'casual', he's talking about obsessive attention to detail and how that can detract from enjoyment. The game doesn't have to be Dark Souls level brutal to suffer from time wasting animations, needlessly complex but mundane gameplay, and unnecessary detail 'fluff'.
I disagree with your point about gamers needing to be kicked in the nether regions in order to appreciate their experiences, though, even though it's a bit off topic from what Jim is talking about.
The term time wasting animations is subjective. Do you think a man at that time would have skinned the whole forest in 30 mins or even needed to? You might answer "but its just a game" and thats absolutely fine. For me its about immersing myself in that world and that also includes doing chores. Rockstar even implemented them for the camp life. It sure is a polarizing decision to do so, especially regarding this budget of the title. It takes alot of balls to do it and taking the financial risks. You should all be welcoming this development because it means much more variety in games in the long run. Also this step is critical for games to become an higher form of art. Games can give us things movies and books cant and that is immersion. The developers on the world are just scratching the surface.
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