Cash Cow's. Gold Rushes. Easy mode for the new? Bitterness for the old? Or a pointless argument?

I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7
 
I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7

I refuse to participate in another one of these threads!
 
I refuse to participate in another one of these threads!

That's understandable. I've read a handful and it just gets fractured and argumentative. I think my intention here is the initial point. The thread direction will not change that. If it strikes even a tiny cord that'd be great. If not.

Then ouroboros like infinity awaits.
 
I still think if FD actually incorporated these gold rushes into the game properly, it'll both make the galaxy feel more vibrant AND give people a short boost to earnings.

Move them from being bugs in the BGS or mission system to being actual game mechanics.
 
Last edited:
To directly address the title, it is a pointless argument. Frontier have made their stance known by removing it. It's wrong and not beneficial for the health of the game in their eyes. I used it anyway to fund a massive fleet of small ships, but oh well.

Anyway, I don't really have a stance. It's too gray of an area for me. So, enjoy the further discussion, OP. You know it's coming.
 
I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7

You'll always have people who spend a large amount of time it seems concerning themselves with what others are doing in the game and how its somehow either game breaking or immersion breaking.

For my part im 15% away from getting a Corvette so I don't give a toss.
 
Alright, here is a reason why players don't like other players making insane amounts of credits: the economy and price balancing in game.

With new ships and even the fleet carrier set to come out soon. And the average wallet of players going up and up because of get rich quick exploits (which is what they are, not intended, not taken into account when designing the game) the prices of those new assets will align with the average of all players, not just the ones playing the game as intended. So multi billion price tags may pop up for stuff like motherships. Making it unattainable by anyone but thee hardcorest of players and the crazy rich people who broke the economy and caused those prices to begin with.

So yeah it might be hypothetical but it's not based on unreasonable asumptions.

Making money in the game has never been easier (not counting exploits obviously) and it gets easier with every patch, yet people keep complaining that they can't upgrade ships every two mission. What would be the point ? The pace of progression has already been strongly undermined. Back when the game came out, your first million was a great achievement. Now it's just a small stepping stone towards the Anaconda bought in less than a week of regular play.
 
Last edited:
I still think if FD actually incorporated these gold rushes into the game properly, it'll both make the galaxy feel more vibrant AND give people a short boost to earnings.

Move them from being bugs in the BGS or mission system too being actual game mechanics.

100%^

Gold rushes happen in real life, this game perpetuates its self as a space/life/social/possible outcome simulator. Why not have some element of chaos. Be it accidental or on purpose. The "oh dear that was a mistake, take that toy away from that child" mentality must be changed. Even that alone would stop the backlash. Chalk it up to a cheeky wink, lowering naturally would be better. The sudden God like hammer of Thor does not seem to settle well outside of the Marvel universe.
 
Last edited:
Somewhat because there is the feeling that being able to jump quickly from zero to kitted Anaconda in a few hours makes it seem like all the other ships are not necessary. That instead of learning the game from flying cheaper and less effective ships, people can go straight to the best and just go immediately to trying to PvP with it without feeling like they are putting anything at risk. Easy credits mean that death has no consequence, and progression is mostly immediate, as opposed to having to work your way up using a variety of ships and activities, and feeling the pain when you have a 6-10m credit rebuy. For them, it's just another run through the exploit on a new pilot.
 
I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7
I tend to agree with you. I think that FDEV wants new players to work their way up through the different ships though, and this is the way it used to work. It took me two years and nearly 1500 hrs of playing to get where I could afford an Anaconda. I'm sure it could have been done faster, but that was with my play style. The problem I think comes from a new player, " only been playing for a couple of weeks ", acquiring a billion credits in only a few days, and now he is flying an Anaconda when he hasn't even learned how to fly a small ship yet. It doesn't bother me that this happens, but I think the person that does this has lost out on a great playing experience. I think a form of rank locking mission payouts could work. Someone who has been playing Elite for a long time should be able to recover the rebuy cost of say a Cutter in one play session and not spend several days grinding your way back to where you were before the rebuy. Higher ranked missions should pay a lot better that they currently do. We will just have to see what FDEv comes up with, but I hope they can come up with something that is fair to all players. 07
 
As a long term player and PvPer I don't see anything wrong with people amassing large numbers of credits. However you are wrong on a couple of points. Firstly it does allow you to flat out buy corvette/cutter rank, ever heard of donation missions? Secondly also helps with getting elite ranks done by allowing you to have the right ship for the right job. Both of these points mean next to nothing for anyone other then yourself, and don't impact the game for other players in any meaningful way.

I had my conda in my first 6 months of game play at which point I switched back to my FDL for combat and later bought a T9 for bulk trading because more cargo = more $. The thing that everyone enjoys about elite is that progression has nothing to do with your ship choice. Yes some will progress you faster in some areas, like an Asp or T6 will get you trade rank faster then an FDL, conversely the FDL will get you combat rank faster, but again that doesn't affect anyone but yourself.

I see no reason for why players can't earn 100m/hr or more if they choose to do so, as long as it's in the normal operation of the game (so no credit hacks or money for nothing exploits I. E. Selling your ship back for more then you paid for it). If the bgs decides to dump a bunch of high paying missions in the middle of nowhere and players flock to it isn't that a good thing, or is this not about players enjoying content at all, but about something else?
 
Frontier have made their stance known by removing it.

Indeed, with a hammer like blow that spoils legitimate game play for many players.

With new ships and even the fleet carrier set to come out soon. And the average wallet of players going up and up because of get rich quick exploits (which is what they are, not intended, not taken into account when designing the game) the prices of those new assets will align with the average of all players, not just the ones playing the game as intended. So multi billion price tags may pop up for stuff like motherships. Making it unattainable by anyone but thee hardcorest of players and the crazy rich people who broke the economy and caused those prices to begin with.

If this issue was new and not been around before the announcement of theoretical mother ships, that I'm pretty sure that wont just require cash, I'd accept that. But this is age old.

whew, i was starting to get worried.
hadn't seen a new thread about credits for like 6 minutes! :eek:

Drop your linen, an start your grinning.

However you are wrong on a couple of points. Firstly it does allow you to flat out buy corvette/cutter rank, ever heard of donation missions?

That's a good point, if FD can change mission parameters so quickly as to remove them, perhaps these missions could be based on wealth? The less you have the more you can offer. The more you have the less you can offer. Even in current mode though it takes some investment and time to understand and find these, so that's a core ED player, even with cash.

Perhaps I forgot to include the "irony" smiley? That was kind of the point... ;-)

Perhaps I noticed your irony and want you here so bated you to remain. [where is it]
 
I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7

To answer your question- because 'they' are po faced busybodies appaled by the notion that someone, somewhere might not have to go through the grind of performing tasks that 'they' consider tedious. :p FD keep a weather eye on the forum, reddit and other out of game media and read 'them' crying about nothing, assume 'they' represent the majority of the player base and reach for the nerf hammer every now and then.

'Twas ever thus.

When I started playing video games there were cheat codes you could input into most titles, unlocking all the good stuff. 'They' used snail mail to bombard the game magazines- heavy, shiny objects fashioned out of many thin slices of a material called paper, for the younger readers! ;)- demanding the cheat codes be banned. Perhaps they were successful in the end, I haven't seen anyone selling cheat codes in a while? If so, perhaps it's the same people or even their children continuing the crusade?

I don't know why 'they' feel the need to endlessly campaign against other players taking the easy option, any more than I understand why anyone would want to take that easy route that 'they' are so offended by. A game is an activity, why would someone ignore a large part of that activity just to access extra content that they'd unlock anyway, just by playing the game? If it seems like a grind, surely it's better to play another game that doesn't feel like one, rather than wasting time performing an unplesant or repetitive activity? :S

I'm as puzzled as you are, mate. I don't see the harm either and I couldn't care less how many newbs are bouncing off the outside of the mail slot in brand new Anacondas...
 
To answer your question- because 'they' are po faced busybodies appaled by the notion that someone, somewhere might not have to go through the grind of performing tasks that 'they' consider tedious. :p FD keep a weather eye on the forum, reddit and other out of game media and read 'them' crying about nothing, assume 'they' represent the majority of the player base and reach for the nerf hammer every now and then.

'Twas ever thus.

When I started playing video games there were cheat codes you could input into most titles, unlocking all the good stuff. 'They' used snail mail to bombard the game magazines- heavy, shiny objects fashioned out of many thin slices of a material called paper, for the younger readers! ;)- demanding the cheat codes be banned. Perhaps they were successful in the end, I haven't seen anyone selling cheat codes in a while? If so, perhaps it's the same people or even their children continuing the crusade?

I don't know why 'they' feel the need to endlessly campaign against other players taking the easy option, any more than I understand why anyone would want to take that easy route that 'they' are so offended by. A game is an activity, why would someone ignore a large part of that activity just to access extra content that they'd unlock anyway, just by playing the game? If it seems like a grind, surely it's better to play another game that doesn't feel like one, rather than wasting time performing an unplesant or repetitive activity? :S

I'm as puzzled as you are, mate. I don't see the harm either and I couldn't care less how many newbs are bouncing off the outside of the mail slot in brand new Anacondas...
Couldn't have said it better.
 
I've noticed in my time playing elite, I'm still new, not even hit 1000 hours yet. That there are some "passionate" ambassadors of what they deem unfair play. They lobby faster than any politician, have more weight than an entire political party and cry "unfair Miss!" faster than Jimmy from my first year at school.

So I'll keep asking the question. Why do credits matter to gameplay & FD? The type of player that wants instant cash will just leave. Thanks for your purchase. The player that understands there is more will remain, regardless of the cash injection. Cash will not unlock engineers, cash will not get you a Corvette or a Cutter, cash wont get you Exploration/Combat rank. So why, PLEASE why do the players that fight so hard for the removal of it by lobbying the forums at Frontier get listened to?

When I first started I made 600mil from a "cash cow". It didn't end my game, it started it. A game that I felt alone I could not play. 99% of you will never have seen or heard of me. That's because I have about 10 commanders on my in game friends list. So fair to say I'm not a community player. I spend countless hours just wombling around getting nowhere. But once I got my first "BIG" ship, that's when I was in. That's when the cost of modules seemed even possible to afford! Then there's the rest of the game to play!

Just let the ones that want cash have it, even pop in a cheeky gold rush in once in a while. How can it possibly hurt?

o7

Every time this easy mode is enacted in CR earns, the balance in the game is a bit more perverted, not bitterness, no. Just reasonable…¿
 
Back
Top Bottom