Right I know this has been a deeply unpopular topic, Im not asking at this time whether its a good idea or not, Im asking What affects people see this having.
Im well aware that in some games real money transaction stores have been a bone of contention. What I want to do is see what everybody thinks it will do and cause and why, and whether it would be possible to design the system and game such that these negatives could be mitigated?
Whats the biggest negative effects?
Whats the biggest positive effects?
What do you most fear about this in game?
What do you most look forward to about this in game?
I plan on sumarising the most common responses here as the topic moves on.
First common response is concern (naturally) about people being tooled up on day 1 out competing non credit buying customers. For those with this concern Just a quick look at some maths based on a purely hypothetical credit cost:-
£2.50 per 1000 credits (plucked out of the air) allows a player to buy their way out of the worst of the early grind (running 2 tons of food from Diso to Leesti) to build up their 100 credits to the point where they can fill their hold properly and start making proper credits. Its affordable to just about anyone likelly to be playing the game, but the effects for those wanting to fully tool up on day one can be seen below (and the effects even at lower costs down to £1 per 1000 credits.
A panther clipper unequipped costs £6882 approximately at £2.50 / 1000 credits. Do these sort of prices make it seem more acceptable to those with this concern. How many people are going to be able to afford to buy these top flight ships and equip them and then risk the consequences of PvP piracy for your 2 tons of food?
second common concern "player equality" people buying credits have an unfair advantage over those putting in hard time at the keyboard. This again is a valid point, but there are plenty of players out there who wont have as much free time to play as many others but nobody is proposing that we limit all players to the 1 hour a week that some people may only be able to put in due to work, family, relationships etc etc. Gaming is inherently unequal, different players will have different circumstances \ hardware that give them an edge over other players, this just gives us one way for people to choose to get themselves out of a possible binding point as shown above this doesnt need to be game breaking or overly expensive.
Im well aware that in some games real money transaction stores have been a bone of contention. What I want to do is see what everybody thinks it will do and cause and why, and whether it would be possible to design the system and game such that these negatives could be mitigated?
Whats the biggest negative effects?
Whats the biggest positive effects?
What do you most fear about this in game?
What do you most look forward to about this in game?
I plan on sumarising the most common responses here as the topic moves on.
First common response is concern (naturally) about people being tooled up on day 1 out competing non credit buying customers. For those with this concern Just a quick look at some maths based on a purely hypothetical credit cost:-
£2.50 per 1000 credits (plucked out of the air) allows a player to buy their way out of the worst of the early grind (running 2 tons of food from Diso to Leesti) to build up their 100 credits to the point where they can fill their hold properly and start making proper credits. Its affordable to just about anyone likelly to be playing the game, but the effects for those wanting to fully tool up on day one can be seen below (and the effects even at lower costs down to £1 per 1000 credits.
Just adding in the table from the other thread to show how, even at £1 per 1,000 credits, you're not going to be knee deep in Imperial Explorers on day one!
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A panther clipper unequipped costs £6882 approximately at £2.50 / 1000 credits. Do these sort of prices make it seem more acceptable to those with this concern. How many people are going to be able to afford to buy these top flight ships and equip them and then risk the consequences of PvP piracy for your 2 tons of food?
second common concern "player equality" people buying credits have an unfair advantage over those putting in hard time at the keyboard. This again is a valid point, but there are plenty of players out there who wont have as much free time to play as many others but nobody is proposing that we limit all players to the 1 hour a week that some people may only be able to put in due to work, family, relationships etc etc. Gaming is inherently unequal, different players will have different circumstances \ hardware that give them an edge over other players, this just gives us one way for people to choose to get themselves out of a possible binding point as shown above this doesnt need to be game breaking or overly expensive.
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