Horizons Catastrophic VR performance with Elite Dangerous and AMD GPUs

Are there any specific tweaks we can make to boost the frame-rate?

Is there a specific option which is causing problems?

I've got an R9 Nano which performs *really* well in most games, my Vive arrives next month :|

I had to go for the cheaper card so I could afford the g HMD!
 
If FDev update to DX12 then the AMD cards will shine and likely outstrip the Nvidia cards. Saying that I get over 200 fps on ultra in space. I do get a hit on the planets like everyone else does though. Would really like to see what settings they had on the test.

For instance turning off ambient occlusion will help.
 
If FDev update to DX12 then the AMD cards will shine and likely outstrip the Nvidia cards. Saying that I get over 200 fps on ultra in space. I do get a hit on the planets like everyone else does though. Would really like to see what settings they had on the test.

For instance turning off ambient occlusion will help.
Well I dont think FDEV will manage to upgrade to DX12 while this would mean a massive refactoring of most ports of the code. I think they will have to come together with AMD and figure out how to do some minor changes that bost the performance a bit.
 
http://www.computerbase.de/2016-03/...chmarks/2/#diagramm-e-d-hoch-radeon-r9-fury-x

A german magazine tests the Vive with ED and several GPUs. How come that AMD Fiji Cards are now even slower than the older Generation GPUs in VR? How come Frontier did so much wrong here? Even a slow 970 beats a Fury X. Seems Frontier Dev has to work out with AMD whats going so catastrophic wrong here.
A bit quick to blame Frontier? it seems to be entirely AMD related?

Well I dont think FDEV will manage to upgrade to DX12 while this would mean a massive refactoring of most ports of the code. I think they will have to come together with AMD and figure out how to do some minor changes that bost the performance a bit.
Actually not that great a re factoring really, much of the experience gained with dx11 and such translates over almost directly, that said many are considering vulkan as it provides more or less same features as dx12 but is platform agnostic.
 
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A bit quick to blame Frontier? it seems to be entirely AMD related?


Actually not that great a re factoring really, much of the experience gained with dx11 and such translates over almost directly, that said many are considering vulkan as it provides more or less same features as dx12 but is platform agnostic.
Well Frontier seems not to work very close with AMD regarding all the performance problems. Just remember the frame drops in supercruise... Frontier AND(!) AMD didnt bother to fix this problem for nearly one year.

Vulkan would be a great choice, but its still not ready at all and the Vulkan drivers are also more or less Alpha on Nvidia and AMD platforms. At least Vulkan could boost the performance on Macs a bit, while Apple hasent figured out how to bring OpenGL 4.5 to its OSX so Mac users still use OpenGL 4.1.
 
R9 Nano here. I have really good performance in 'regular' Elite, but on VR with the dk2 frames are dropping really bad on planet surfaces. Much worse, when I get close to a station in supercruise, like 10 ls, the game starts to freak out and I get some kind of weird smooth judder. It is hard to describe but it is different to the regular judder.

I7 6700k @4.7 GHz, 16 GB RAM, win 10 64bit, Oculus sdk 0.8 and current steam vr version
 
Well Frontier seems not to work very close with AMD regarding all the performance problems. Just remember the frame drops in supercruise... Frontier AND(!) AMD didnt bother to fix this problem for nearly one year.

Vulkan would be a great choice, but its still not ready at all and the Vulkan drivers are also more or less Alpha on Nvidia and AMD platforms. At least Vulkan could boost the performance on Macs a bit, while Apple hasent figured out how to bring OpenGL 4.5 to its OSX so Mac users still use OpenGL 4.1.
Well, as proven a lot of times, drivers and games don't really 'need' to have "worked together", only tripple A games really even work with the producers, there's a lot of games out there that have had very little talk with devs because they stay within parameters that are defined in the API's, the only advantage driver talk does is optimization, but optimization doesn't mean you go from 10 to 60 fps, an issue like that means there's a problem in game or in how the api handles specific calls and calculations..
And this is the 'problem' with AMD in general, namely how they handle these things in the driver, why they do it the way they do? who knows, and I couldn't pretend to know where the real issue is.
But it seems fairly consistent in terms of issues, that AMD a lot of times has to release a new drivers with 'fixes' to get some games working at all. Where even with a game optimized for AMD, nvidia's drivers will do just fine, only having issues with proprietary stuff, such as the hair fx's in tomb raider.

So yeah, am I saying AMD is a bad product? no, that's why I state it as 'problem' because most of the time, any potential problems are caught before release.
But AMD has their own way of doing drivers which historically has lead to weird issues.
Nvidia hasn't been perfect themselves, but their issues have more been crashes and similar rather then performance issues.

But yeah ultimately only the creators of the drivers know what is going on in either of the cases, we outsiders can only see the results.

As for Vulkan, hate to break it to you, but Mac will not be getting Vulkan support, Apple has decided not to adopt it, so no vulkan for Mac's.......unless maybe people poked Apple enough to make them reconsider said weird choice, but given their history with OpenGL....yeah I'm not that hopeful.

That said there are some that are trying to create a layer between metal and vulkan: https://moltengl.com/moltenvk/
But yeah, why Apple themselves don't add support I don't get.
 
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Watching this thread as was thinking about getting the Fury X for VR. FD have had some problems with AMD cards in Alpha. I hope they have one in their QA and that the recommended spec is not just a 980(Ti) and that's all.
 
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Well Frontier seems not to work very close with AMD regarding all the performance problems. Just remember the frame drops in supercruise... Frontier AND(!) AMD didnt bother to fix this problem for nearly one year.

Vulkan would be a great choice, but its still not ready at all and the Vulkan drivers are also more or less Alpha on Nvidia and AMD platforms. At least Vulkan could boost the performance on Macs a bit, while Apple hasent figured out how to bring OpenGL 4.5 to its OSX so Mac users still use OpenGL 4.1.

Vulkan isn't on the Mac at the moment.

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Well, as proven a lot of times, drivers and games don't really 'need' to have "worked together", only tripple A games really even work with the producers, there's a lot of games out there that have had very little talk with devs because they stay within parameters that are defined in the API's, the only advantage driver talk does is optimization, but optimization doesn't mean you go from 10 to 60 fps, an issue like that means there's a problem in game or in how the api handles specific calls and calculations..
And this is the 'problem' with AMD in general, namely how they handle these things in the driver, why they do it the way they do? who knows, and I couldn't pretend to know where the real issue is.
But it seems fairly consistent in terms of issues, that AMD a lot of times has to release a new drivers with 'fixes' to get some games working at all. Where even with a game optimized for AMD, nvidia's drivers will do just fine, only having issues with proprietary stuff, such as the hair fx's in tomb raider.

So yeah, am I saying AMD is a bad product? no, that's why I state it as 'problem' because most of the time, any potential problems are caught before release.
But AMD has their own way of doing drivers which historically has lead to weird issues.
Nvidia hasn't been perfect themselves, but their issues have more been crashes and similar rather then performance issues.

But yeah ultimately only the creators of the drivers know what is going on in either of the cases, we outsiders can only see the results.

As for Vulkan, hate to break it to you, but Mac will not be getting Vulkan support, Apple has decided not to adopt it, so no vulkan for Mac's.......unless maybe people poked Apple enough to make them reconsider said weird choice, but given their history with OpenGL....yeah I'm not that hopeful.

That said there are some that are trying to create a layer between metal and vulkan: https://moltengl.com/moltenvk/
But yeah, why Apple themselves don't add support I don't get.

Not much of your statement about AMD is true. I have been using AMD cards for the last 4/5 years and had very little issues. There have been the odd game that can have a problem but it is very rare. Nvidia have had its fair share of problems as well. Lots of people say the drivers of AMD are bad, but I see the same issues on Nvidia as well.
 
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