Hi,
Had the game since beta but (due mainly to a now-7 month old baby) I've had a lot less time to play then most (and a lot less sleep too).
So, a few questions please. I'd be really grateful if anyone could help me out with these:
1) Do AI ships with different ratings fly with different combat abilities and/or have different levels of shields/weaponry? i.e. is a Wanted "mostly harmless" in a sidewinder going to be a doddle compared to a wanted "deadly" flying the same ship?
2) Does the peacefulness/policing of a given system (i.e. Anarchy at one end of the scale...dunno what the other end is called...) reduce the number and/or efficiency of pirates/interdictions/combat capability of pirates? (referring to AIs here).
3) Can Players pirate in lawful systems?
4) What is the impact of switching from Solo play to Open play? Is it a one-shot deal or can you choose each time? Do you have to start over?
I'm really interested in the solo vs open elements here, particularly as someone who want be able to play much. I fear being left behind by others who will have a fleet of cobras by the time I've finished my second courier mission. Hence switching from solo to online and back again may be a way of avoiding those people who think it's funny to bring a fully-upgraded cobra into starter space to prey on the young and defenceless.
Thanks for the answers,
A.
Had the game since beta but (due mainly to a now-7 month old baby) I've had a lot less time to play then most (and a lot less sleep too).
So, a few questions please. I'd be really grateful if anyone could help me out with these:
1) Do AI ships with different ratings fly with different combat abilities and/or have different levels of shields/weaponry? i.e. is a Wanted "mostly harmless" in a sidewinder going to be a doddle compared to a wanted "deadly" flying the same ship?
2) Does the peacefulness/policing of a given system (i.e. Anarchy at one end of the scale...dunno what the other end is called...) reduce the number and/or efficiency of pirates/interdictions/combat capability of pirates? (referring to AIs here).
3) Can Players pirate in lawful systems?
4) What is the impact of switching from Solo play to Open play? Is it a one-shot deal or can you choose each time? Do you have to start over?
I'm really interested in the solo vs open elements here, particularly as someone who want be able to play much. I fear being left behind by others who will have a fleet of cobras by the time I've finished my second courier mission. Hence switching from solo to online and back again may be a way of avoiding those people who think it's funny to bring a fully-upgraded cobra into starter space to prey on the young and defenceless.
Thanks for the answers,
A.