Caustic Sink can't be engineered anymore - Ammo Capacity ? ! ?

just picked up another caustic sink - capacity five, and installed it next to my old engineered sink - capacity 7.
Tried to remote engineering extra ammo ( i've got Ram Tah pinned for it ) and system would not see or let me select any caustic sinks.
Even went to Tahs base - same problem

? anyone else having same problem ?
 
I went to Ram Tah to upgrade my caustic sink launcher with extra ammo capacity.

From what I could see, the plan is no longer showing...

Including on Inara where no engineer seems able to deliver it on update 15.

INARA Blue Print
 
Now I feels proper specials
1683833484623.png
 
What an inconsequential thing to point out in relation to the rest of the discussion. I just got my caustic sinks, hopefully Frontier will fix soon.
I think the issue being pointed out is that it's designed exactly like a heat sink launcher. But because it's gotten rubber stamped "experimental" it's somehow untouchable by engineering. "Gosh, buddy, I'd love to add two more of those sinks into a bigger magazine, but.. it's got experimental written on it, can't touch it" LOL
 
I think the issue being pointed out is that it's designed exactly like a heat sink launcher. But because it's gotten rubber stamped "experimental" it's somehow untouchable by engineering. "Gosh, buddy, I'd love to add two more of those sinks into a bigger magazine, but.. it's got experimental written on it, can't touch it" LOL
Would you take the Back To The Future DeLorean to a local mechanic? :D
 
Would you take the Back To The Future DeLorean to a local mechanic? :D
Yeah, because a heat sink launcher is so like a time travelling car.
C'mon. Seriously?
It's a heat sink launcher that loads sinks that sit on surface and soak up caustic. Expanding the magazine isn't exactly changing the mechanics of it.
And yeah, even if it were the "Back to the Future DeLorean" a local mechanic could put a bigger gas tank in it.
 
Yeah, because a heat sink launcher is so like a time travelling car.
C'mon. Seriously?
It's a heat sink launcher that loads sinks that sit on surface and soak up caustic. Expanding the magazine isn't exactly changing the mechanics of it.
And yeah, even if it were the "Back to the Future DeLorean" a local mechanic could put a bigger gas tank in it.
I'm referring to the fact that it almost looks stock but is experimental. Replying to OPs original point about the 3d model being the same. What are you thinking it's about?
 
Greetings,

When we do the many hours of work to figure out the game play for ED/O and enjoying it the Devs with an update raise the bar with making as they see it more challenging. We as players see it as losing abilities as in engineering a caustic sink launcher. It was there before and should be there now. The Devs should be working on new challenges for the players where maybe an engineered caustic sink launcher won't be the best use. But we can still engineer it for it's current use.

The Devs nerf the assets in the game instead of adding more challenges while we players understand how to use what we learned with a lot of time and dedication to dial them in. Maybe it is easier to nerf the ability to engineer a caustic sink launcher pushing a few C++ numbers around already in the game and call it more challenging. We players don't always see it that way.

It may be much easier than editing another million lines of code for a new challenge and given this game might break it with the next update. So the Devs play it safe saying this is an upgrade which is not adding any new content but nerfing what we have.

ED/O is probably the most complicated game ever invented and over the years maybe ten of the best Devs designing the game after hundreds of others worked on it still have like many players not mastered it. But don't nerf what we have and call it an improvement. Players are smarter than that.

Regards
 
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I suspect that actually they never intended CSLs to be able to be engineered; it was a loophole caused by the fact that they lumped them into the heatsink category, so players found that Ram Tah's recipe applied. The situation now could well be the intended behaviour. I wonder what they'll do about all the "legacy" ones?
 
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