Entering combat zones where players on the opposing side are logging after attacking you and being bested. Seriously, this issue has plagued Elite since day one and stands to serve the game zero kudos when after all these years nothing has been done about it. You waste half your ammo only for these punks to log off and respawn brand new right where they left off, only for them to have the audacity to engage you again and log over and over. They are a complete disgrace.
As for the design behind this CG, well it pretty much has a predictable outcome seeing as Frontier has steered the likely outcome with Eurybia giving players a module as a reward. Imperials, well, thank you for your loyalty, right?
I hope Frontier don't do this on purpose to shape their own narrative whilst giving players the illusion of having an impact. Anyways, that's a totally different topic than the purpose of this post. Death to Loggers!
Editing in these small notes. Various replies have indulged in the topic, with some good possible solutions to combat logging noted, such as ships being left in the instance for some time after quitting. There has been some defence of players quitting during combat, because there is the menu functionality allowing for this. For me, personally, I don't think this excuses players doing this deliberately to escape paying for their rebuys when they themselves engage in combat with another player - especially in a combat orientated CG. I do appreciate however that disconnects can and do happen in Elite, sometimes more so in busy CG's.
As for the design behind this CG, well it pretty much has a predictable outcome seeing as Frontier has steered the likely outcome with Eurybia giving players a module as a reward. Imperials, well, thank you for your loyalty, right?
I hope Frontier don't do this on purpose to shape their own narrative whilst giving players the illusion of having an impact. Anyways, that's a totally different topic than the purpose of this post. Death to Loggers!
Editing in these small notes. Various replies have indulged in the topic, with some good possible solutions to combat logging noted, such as ships being left in the instance for some time after quitting. There has been some defence of players quitting during combat, because there is the menu functionality allowing for this. For me, personally, I don't think this excuses players doing this deliberately to escape paying for their rebuys when they themselves engage in combat with another player - especially in a combat orientated CG. I do appreciate however that disconnects can and do happen in Elite, sometimes more so in busy CG's.
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