CG loggers are an absolute disgrace to the game. For the Empire!

Entering combat zones where players on the opposing side are logging after attacking you and being bested. Seriously, this issue has plagued Elite since day one and stands to serve the game zero kudos when after all these years nothing has been done about it. You waste half your ammo only for these punks to log off and respawn brand new right where they left off, only for them to have the audacity to engage you again and log over and over. They are a complete disgrace.

As for the design behind this CG, well it pretty much has a predictable outcome seeing as Frontier has steered the likely outcome with Eurybia giving players a module as a reward. Imperials, well, thank you for your loyalty, right?

I hope Frontier don't do this on purpose to shape their own narrative whilst giving players the illusion of having an impact. Anyways, that's a totally different topic than the purpose of this post. Death to Loggers!

Editing in these small notes. Various replies have indulged in the topic, with some good possible solutions to combat logging noted, such as ships being left in the instance for some time after quitting. There has been some defence of players quitting during combat, because there is the menu functionality allowing for this. For me, personally, I don't think this excuses players doing this deliberately to escape paying for their rebuys when they themselves engage in combat with another player - especially in a combat orientated CG. I do appreciate however that disconnects can and do happen in Elite, sometimes more so in busy CG's.
 
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Do you mean menu loggers?

I don't think they need to return to the main menu when they load right back up brand new and start their spree all over again.

In certain zones, you should be forced to travel 100km outside of the original area of engagement or high wake to escape, there should be no menu escape in this game when combat is happening. Lol.
 
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Take video and send it to Fdev. Maybe they do something to this Clogger, if they can establish they did indeed clog, and did not just lose connection or menu log.
I do agree that menu logging or clogging is pretty reprehensible in a CZ in a CG system. Entering a CZ in open in a CG system is about as explicit a declaration that one wishes to engage in PvP that I can think of.
It's not like some explorer coming back from the black that were mistakenly in open.

Block them. Seriously, just block them. If they are not going to play straight, and they are just going to agitate you by clogging, why play with them at all?
 
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I would agree completely with you if this game was exclusively PVP focused.

But its not... and never has been.
Doesn't matter. Its one thing to menu log when you're in a weak ship, getting attacked by a ganker but to be participating in a combat focused CG, then log in any way when someone shoots you is the most disgraceful thing you can do in this game. Its disgusting and players that do it should be banned. It just cheating and exploiting plain and simple.
 
Yeah, just block them, that's what it's for.

In most circumstances I have no issue with menu logging; if someone is ganking people, they deserve the salt of having them disappear from underneath their nose. But in this case, I have to agree with you; people who are in open in combat zones are volunteering for a fight. Heck, in my opinion, that's where the majority of PVP should take place. Personally, I would have no problem with menu logging being disabled in these areas.

My ideal case would be for PVP to be encouraged much more heavily in combat zones, and discouraged much more heavily everywhere else.
 
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Entering combat zones where players on the opposing side are logging after attacking you and being bested. Seriously, this issue has plagued Elite since day one and stands to serve the game zero kudos when after all these years nothing has been done about it. You waste half your ammo only for these punks to log off and respawn brand new right where they left off, only for them to have the audacity to engage you again and log over and over. They are a complete disgrace.
I don't think when you log off and log back in you're "brand new".
I think you come back in the exact state you've left.
If you're not confusing npc's with players, then maybe someone is using hacks.
 
I don't think when you log off and log back in you're "brand new".
I think you come back in the exact state you've left.
If you're not confusing npc's with players, then maybe someone is using hacks.
I'm pretty sure your Shields regenerate while you are offline, as long as you had Pips To systems when you logged.
 
Disgraceful. They give folks like me a bad name. If you can’t win in PvP because your skills are inadequate like mine, high wake like a proper coward.

Death to combat loggers.
Pretty much my philosophy :)

Have had my first taste of actual PvP this CG though (as opposed to waking out asap). Not too many imps in the PS4 zones, but 1 kill, 2 driven off and in all fairness, 1 boost away and low wake on my behalf.

It's been interesting, I'm definitely considering putting together a cheap PvP training ship. I think there could be a lot of fun to be had with some practice and experience.
 
I would agree completely with you if this game was exclusively PVP focused.

But its not... and never has been.

And yet these individuals are engaging in PvP and bypassing the need for rebuys (edited from debuts 😂) by blatantly exploiting the fact they can simply reset their game when losing a fight. It's something Frontier said was punishable, and yet, nobody gets punished.
 
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I don't think when you log off and log back in you're "brand new".
I think you come back in the exact state you've left.
If you're not confusing npc's with players, then maybe someone is using hacks.

Then these guys must be outright killing the game back to desktop and then rebooting - PS4 Homescreen in the case of these particular folk. When they respawn, I have seen them back up full rings and 100% health. They can bypass menu logging even if it were disabled by doing it this way. It really winds me up, especially when they engage first.

Entering a combat zone on the side of the imperials had me set upon numerous times tonight by people fighting for Eurybia, and multiple times I had to deal with them combat logging. I wish we could name and shame them on the forums.
 
Quitting via menu, only to log back in and renew an attack from a new vector, is clearly unintended abuse of an otherwise legitimate feature.

Excusing this behavior on the premise that menu logging is allowed is the same sort of argument as claiming OOC harassment or doxing over chat is allowed because the game's chat happens to also have legitimate uses.

I would agree completely with you if this game was exclusively PVP focused.

But its not... and never has been.

PvP is neither here nor there. The ability to log off via menu is clearly not intended to be an in-game tactical tool. Using it as such is abuse and using it in any way that may give one any form of gameplay advantage (causing one's opponents to waste time and consumables in CZs where the outcome of a war or CG is at stake most certainly qualifies) is a cheat.

I don't think when you log off and log back in you're "brand new".
I think you come back in the exact state you've left.

In the case of a menu log, this is the case.

However, this doesn't mean that it doesn't provide significant advantages. You can log into another mode to escape, or reposition your ship, then log back into Open and likely be inserted back into the same instance you left. Or you can just safely assume that your opponents, being in a CZ, are trying not to lose, and would return to fighting the other hostiles that are present, allowing you to pop back into your previous position as an unaligned, unscanned, target, with some breathing room to being one's disruption again.

In PvP it's a phenomenally annoying imposition of out of character manipulation to disrupt legitamate in-game activities and even in pure PvE co-op scenarios it can easily be used to herd and kite NPC allies and opponents to one's advantage in ways that are difficult or more time consuming to do with other forms of re-instancing.

This is one of the biggest problems with competitive CZs...a significant fraction of those involved feel entitled to cheat to increase their own contribution or deminish that of their opponents, and Frontier seems disinclined to discourage them from doing so.
 
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