The current Lidpar CG got me thinking.... What about adding weighted values to cargo depending on it's type?
For example, the current CG is asking for Battle Weapons, Reactive Armor, and Advanced Medicines. Adv meds is simple cargo, just pickup and deliver, while battle weps is illicit cargo that you have to avoid being scanned and smuggle into the base. How about a little incentive to deliver the more difficult to handle goods? Maybe something like illicit goods count as double towards the CG?
Just a small change that could potentially add a bit more flavor to delivery CG's.
yes? no? bacon??
For example, the current CG is asking for Battle Weapons, Reactive Armor, and Advanced Medicines. Adv meds is simple cargo, just pickup and deliver, while battle weps is illicit cargo that you have to avoid being scanned and smuggle into the base. How about a little incentive to deliver the more difficult to handle goods? Maybe something like illicit goods count as double towards the CG?
Just a small change that could potentially add a bit more flavor to delivery CG's.
yes? no? bacon??