[CG Suggestion] Weighted values for varying cargo deliveries

The current Lidpar CG got me thinking.... What about adding weighted values to cargo depending on it's type?

For example, the current CG is asking for Battle Weapons, Reactive Armor, and Advanced Medicines. Adv meds is simple cargo, just pickup and deliver, while battle weps is illicit cargo that you have to avoid being scanned and smuggle into the base. How about a little incentive to deliver the more difficult to handle goods? Maybe something like illicit goods count as double towards the CG?

Just a small change that could potentially add a bit more flavor to delivery CG's.
yes? no? bacon??
 
Good idea. I was thinking a similar a while back.

If a CG requires 2 or more goods, one from the commodity market, and the other from mining.
The market goods is of equal value towards the CG as the mining good, despite the mining goods taking much longer to acquire. So naturally the community go for the commodities.

If the mining goods had more impact in the CG, it would help balance out.

:)
 
The mining-only materials is another good example.
Basically anything that requires more than a simple buy/sell transaction.
 
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