I believe that with the double engineered items one of the modifications can't be seen on the description for the item (for example the FSD doesn't show the fast boot description, but it is there and can be seen in the boot times). I think that's the case anyway.Well, the recruiting CG stated "participants will receive a fully engineered class 2 rating B long range and high capacity railgun with feedback cascade."
I received a class 2 B Long range high capacity... and that's it. No feedback Cascade!!
I risked my life for half-reward...
No, cleaning doesn't remove experimentals.Also, I believe if you 'cleaned' the item it wipes the experimental (which in this case is the feedback cascade) - could this be the issue (if so you can redo the experimental effect)?
That's good to know, in another thread I read someone else had cleaned the item and ended up having to put the experimental effect back on for the price of the mats. Not a big deal as, at least the 2x engineer modification were still present.No, cleaning doesn't remove experimentals.
Yes, you can redo the experimental without losing the blueprints.
Because they never had it to start with...Although the question I ask is - why did the person post they had to put the experimental effect back on when they cleaned the weapon?![]()
Because they never had it to start with...
They never looked before...
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cascade never showed up to start with The damage was never reduced and the thermal load was also not reduced to 12...
With out the thermal load reduction these cook ship nice..
Or the writing done in a form of italics to distinguish the item (or just change the description to show both the modifications)It would’ve really useful for the ‘special items’ to be called something different. Unless you are really used to seeing engineered items, it is easy to not notice that the item you are about to sell is the double engineered item you worked hard to get!