CH configs to share anybody?

Thanks for the CH configs, done now :)

Update. I have everything set up to my liking. Thanks for the input everybody :)


I now have all the bits for my HOTAS. CH Fighterstick, Pro Rudder Pedals and Pro Throttle. I think there are several alpha players using CH stuff, so I'd love to hear how you guys have set them up.

I also found out how to use the pre-set response curves when combining all the controllers into one virtual device, but I think I won't need to do that in the later alpha builds (and premium beta build to come). I'd also like to hear what kind of response curves you guys have used on the things, and whether you use the throttle for both forward and back, or just forward and modify with a reverse gear toggle.
 
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Although I have Saitek hotas and rudder pedals, I can answer some of the questions. I am using curves for all 3 stick axes, for rudder pedals and for toe breaks, this is done so that I would be able to make more precise adjustments closer to neutral positions. I have tried different curvature (sensitivity) settings until I found the most comfortable settings.

As for throttle - I do not use curves for it and I am using it as forward only with a button assigned for reverse. This allows to have more control over throttle as well as I do not need to think of "where is 50%" for best maneuverability (twice for backward and forward) or "where is 50%" to stop. Idle - is always full stop, 50% is always at 50%.
 
Although I have Saitek hotas and rudder pedals, I can answer some of the questions. I am using curves for all 3 stick axes, for rudder pedals and for toe breaks, this is done so that I would be able to make more precise adjustments closer to neutral positions. I have tried different curvature (sensitivity) settings until I found the most comfortable settings.

As for throttle - I do not use curves for it and I am using it as forward only with a button assigned for reverse. This allows to have more control over throttle as well as I do not need to think of "where is 50%" for best maneuverability (twice for backward and forward) or "where is 50%" to stop. Idle - is always full stop, 50% is always at 50%.

How did you manage to assign response curves on a Saitek controller? Their software doesn't support it, AFAIK. 3rd party software?
 
How did you manage to assign response curves on a Saitek controller? Their software doesn't support it, AFAIK. 3rd party software?

X55 HOTAS software supports it. As for the pedals I am using UJR via vJoy to merge toe brake axes into one virtual axis and set sensitivity for this axis as well as for the rudder axis in UJR.
 
My Current CH HOTAS setup:

Fighterstick - Controls Pitch and Yaw. No response curves. I've found that having roll on the joystick to be simply frustrating. Hats control targeting and other combat related functions. Custom script for POV functionality. Custom script for joystick mini-throttle to alter functionality based on circumstances (primarily used for docking and landing modes).

Pro-Throttle - Main axis controls both forward and reverse thrust. Throttle mini-joystick controls lateral and vertical thrust. No response curves. Hats control power distribution, user-interface, and a few other functions. Pinky trigger is used for shift functions. Ring trigger controls flight assist. Index Finger is used to activate "special functions."

Pro-Pedals - Main axis is locked because I've never felt comfortable using it. I probably should work on that. Custom script for toe brakes to control roll. No response curves. Pressing both at the same time activates boost.

MFP - Controls landing gear, engine power, shield power, silent running, heat sink ejection, and other miscellaneous functions.

CMS - Used heavily for script functionality
 
Thanks for sharing Darkfyre, but man... that couldn't be further away from what I'm going for :eek:

Pitch and Roll on the stick, with S curves for more precision near the center and to minimise the need for a deadzone.

Yaw on the pedals, translational thrust on the little thumb-stick on the throttle, again with S-curves hopefully.

What I'm most curious about is the targeting and power management placements.
 
Thanks for sharing Darkfyre, but man... that couldn't be further away from what I'm going for :eek:
Pitch and Roll on the stick, with S curves for more precision near the center and to minimise the need for a deadzone.
Yaw on the pedals, translational thrust on the little thumb-stick on the throttle, again with S-curves hopefully.
What I'm most curious about is the targeting and power management placements.

I have power management on the hat, which is on the stick, so that it is easily reachable.
 
My CH Combatstick is an old analogue device that I converted to USB, so it's not strictly speaking recognised as a CH product to Windows - hence I don't use the CH software (not even tried it, to be honest). I use GlovePie to implement alternative joystick curved when I'm in FA-Off versus FA-On, but most of the time these days I can't be arsed setting it all up for 20 minutes of gameplay - so must admit a lot of the time I fly without any Eyefinity, Headtracker or GlovePie scripts... I just get in, faff around for half an hour, then get bored and do something else :)
 
My CH Combatstick is an old analogue device that I converted to USB, so it's not strictly speaking recognised as a CH product to Windows - hence I don't use the CH software (not even tried it, to be honest). I use GlovePie to implement alternative joystick curved when I'm in FA-Off versus FA-On, but most of the time these days I can't be arsed setting it all up for 20 minutes of gameplay - so must admit a lot of the time I fly without any Eyefinity, Headtracker or GlovePie scripts... I just get in, faff around for half an hour, then get bored and do something else :)
You might want to check out MMjoy - runs on an Arduino Pro Micro (and others), and lets you change USB VID & PID. Perhaps that would let you 'impersonate' the CH electronics.
http://simhq.com/forum/ubbthreads.php/topics/3899105/1
http://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fcode.google.com%2Fp%2Fmmjoy
https://drive.google.com/folderview?id=0B2zIeYwbAIHOMFlzSkNPZ1NXV1k&usp=sharing

Haven't tried it yet - got a programmer on the way with an old Mac Pro Throttle to convert.

Out of interest, what board did you use to convert the combatstick?
 
Thanks for sharing Darkfyre, but man... that couldn't be further away from what I'm going for :eek:

Pitch and Roll on the stick, with S curves for more precision near the center and to minimise the need for a deadzone.

Yaw on the pedals, translational thrust on the little thumb-stick on the throttle, again with S-curves hopefully.

What I'm most curious about is the targeting and power management placements.

Targeting placement: Joystick hat #1 (the one right below the thumb trigger). Up and down for ships, left and right for subsystems. Shifted, up and down targets hostile ships.

Power Management placement: Throttle index finger hat. Leaves my thumb free to control my lateral and vertical thrusters.
 
Hey Adept, just checking in to see if you have had any luck over the past few days. I ordered the same setup as you (Pro Pedals, Throttle, Fighterstick) and things are not off to a good start. I'm not surprised though, as this is my first time trying to configure anything like this.

Running on Win7, in and out of admin mode, I've been able to designate the pedals as the Z-axis using Control Manager, but that's basically the only indication I've gotten that CM is doing anything.

The main throttle, while I have tried to set it as the V-axis, always shows up in-game as X/Y/Z and the analog thumb stick on the throttle, which I tried to set as the R/U-axes, always shows up as Joy-X and Joy-Y in the game.

My toe brakes also seem to be beyond calibration at the moment. In the calibration window, their cursor appears in the extreme top left of the box (meanwhile, the actual rudders are centered along with all axes of the throttle and joystick). Following the calibration prompts has no effect, and since I can not change their default mapping as the JoyX-axis, my ship starts endlessly barrel-rolling the moment the I begin a scenario.

Moreover, after combining the 3 devices into a single virtual device, they still show up separately in the Windows USB Game Controller window.

If anyone has a .cms file or any advice to help get me started, I would be forever in your debt!
 
Hey Adept, just checking in to see if you have had any luck over the past few days. I ordered the same setup as you (Pro Pedals, Throttle, Fighterstick) and things are not off to a good start. I'm not surprised though, as this is my first time trying to configure anything like this.

Running on Win7, in and out of admin mode, I've been able to designate the pedals as the Z-axis using Control Manager, but that's basically the only indication I've gotten that CM is doing anything.

The main throttle, while I have tried to set it as the V-axis, always shows up in-game as X/Y/Z and the analog thumb stick on the throttle, which I tried to set as the R/U-axes, always shows up as Joy-X and Joy-Y in the game.

My toe brakes also seem to be beyond calibration at the moment. In the calibration window, their cursor appears in the extreme top left of the box (meanwhile, the actual rudders are centered along with all axes of the throttle and joystick). Following the calibration prompts has no effect, and since I can not change their default mapping as the JoyX-axis, my ship starts endlessly barrel-rolling the moment the I begin a scenario.

Moreover, after combining the 3 devices into a single virtual device, they still show up separately in the Windows USB Game Controller window.

If anyone has a .cms file or any advice to help get me started, I would be forever in your debt!

You could try this (for fighterstick and throttle):
https://dl.dropboxusercontent.com/u/82329692/Maps.rar

You'll have to alter some of the key bindings in the game (see the "elite.cmc" file).
 
Full CH Pro setup in Alpha 3.4, no custom scripts as I have found no use for them.

Fighterstick controls roll and pitch.
Pedals controls yaw for find targeting.
Throttle is standard, I do use the four way switch for the appropriate thrusters.

Other buttons used for various systems, honestly best to just practice when you get the chance and see what suits you.
 
You could try this (for fighterstick and throttle):
https://dl.dropboxusercontent.com/u/82329692/Maps.rar

You'll have to alter some of the key bindings in the game (see the "elite.cmc" file).

Thanks Funkenstein, I'll check that out as soon as I can.

I did figure out the issue of the devices appearing separately as USB devices rather than as CM virtual devices. Didn't realize that none of your changes took effect until you press the "Download" button. What an oddly named feature...

Obviously, I have a lot to learn.
 
Hey Adept, just checking in to see if you have had any luck over the past few days. I ordered the same setup as you (Pro Pedals, Throttle, Fighterstick) and things are not off to a good start. I'm not surprised though, as this is my first time trying to configure anything like this.

Running on Win7, in and out of admin mode, I've been able to designate the pedals as the Z-axis using Control Manager, but that's basically the only indication I've gotten that CM is doing anything.

The main throttle, while I have tried to set it as the V-axis, always shows up in-game as X/Y/Z and the analog thumb stick on the throttle, which I tried to set as the R/U-axes, always shows up as Joy-X and Joy-Y in the game.

My toe brakes also seem to be beyond calibration at the moment. In the calibration window, their cursor appears in the extreme top left of the box (meanwhile, the actual rudders are centered along with all axes of the throttle and joystick). Following the calibration prompts has no effect, and since I can not change their default mapping as the JoyX-axis, my ship starts endlessly barrel-rolling the moment the I begin a scenario.

Moreover, after combining the 3 devices into a single virtual device, they still show up separately in the Windows USB Game Controller window.

If anyone has a .cms file or any advice to help get me started, I would be forever in your debt!

I'm in the Alpha, and everything is working splendidly. My only remaining challenge is figuring out how much dead zone the thumb-stick on the throttle needs.

If nothing else, you can be sure that the controllers will behave nicely once the premium beta launches.
 
So I just received my CH pro throttle and everything is kinda .. not working. with pro pedals and combatstick + gamepad, it was working well, but now I am in troubles as the game obviously does not recognize multiple CH controllers, but it recognizes the gamepad as separate controller from them.. (I have beta so now I only have access to that 1.1 alpha combat test build).

Should I try something or give up untill I get the beta build ? Is it working in current alpha ?
 
My only remaining challenge is figuring out how much dead zone the thumb-stick on the throttle needs.

A good few clicks in my experience - mine doesn't settle *perfectly* on dead centre after letting it go, so I get some creep. But not with some deadzone, obviously.

Should I try something or give up untill I get the beta build ? Is it working in current alpha ?

I strongly suspect this is just down to your build limitations - I had no joy getting multiple joystick controllers working on the early alpha, and even with UJR I couldn't get more than 4 axes to be recognised reliably.

I would not waste too much time trying to crack it on A1 or A2... make do for now and enjoy it properly when you get PB.
 
So I just received my CH pro throttle and everything is kinda .. not working. with pro pedals and combatstick + gamepad, it was working well, but now I am in troubles as the game obviously does not recognize multiple CH controllers, but it recognizes the gamepad as separate controller from them.. (I have beta so now I only have access to that 1.1 alpha combat test build).

Should I try something or give up untill I get the beta build ? Is it working in current alpha ?

It works brilliantly in the current alpha. If you're impatient, try combining them into one huge controller. When premium beta arrives, you no longer have to.
 
A good few clicks in my experience - mine doesn't settle *perfectly* on dead centre after letting it go, so I get some creep. But not with some deadzone, obviously.
How much deadzone have you set? I'm up to 15% on the control manager and maximum s-curve, but it's still creeping. Gonna try 20% next.
 
I'm in the Alpha, and everything is working splendidly. My only remaining challenge is figuring out how much dead zone the thumb-stick on the throttle needs.

If nothing else, you can be sure that the controllers will behave nicely once the premium beta launches.

I've got mine at 5%, no curve, which seems to compensate well for that microstick's tendency not to center perfectly when released.

I'm hoping that once A4 goes live, the annoying tendency for E: D to occasionally forget some of my axis will be gone. Granted it's a minor matter to go into the first combat scenario and test everything out, but it's still annoying.
 
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