CH Pro Throttle Mapping

When I started playing ED in B1, I used an old Logitech Extreme 3D Pro in conjunction with my keyboard and mouse. It served reasonably well, but I knew that I would eventually get a HOTAS setup. After extensive research, I decided that I would go the full CH route: Pro Throttle, Fighterstick, and Rudders. It's roughly $300 for all the components, so I decided to spread the cost out and buy one component at a time.

Yesterday, I got the CH Pro Throttle - so now my setup is CH Pro Throttle + Logitech Extreme 3D Pro + FaceTrackNoIR until I swap out the Logitech for the CH Fighterstick. I'm very happy with it. It works great and I spent most of the evening configuring it. But I wonder - those of you with the CH Pro Throttle: How have you mapped your controls?
 
I've put Flight Assist, Rotational Correction and FSD on the 3 buttons behind the throttle. Energy management is is on the same side on that 4-way hat. Lateral thrusters are on the upper 4-way hat on the front side. View panning is on the microstick with afterburners activating when you press the microstick. Lower 4-way hat has sensor range control with forward and back landing overrides. Nothing on the 8-way hat, yet.
 
I may have a somewhat unconventional setup.

Most notably i use the mini stick for headlook and not for thrusters.

The hat on the back is used for FSD drive and boost ( I only assigned 2 actions on this hat)
The bottom hat is for heatsinks, silent mode and cycling trough ships (3/4 actions assigned)
The upper hat is for going to the two side panels, cycling panel tabs and confirming an action in the panel.

The pov hat is for navigating the menu's when i'm in a panel or station menu.
Otherwise it's used for cycling trough hostile ships and subtargets.

One button for muting voicecoms, one for changing roll into yaw while holding it down, and one is unassigned.

And the throttle axis is set for forward and reverse with a small deadzone in the middle to make stopping easier.
 
I got most of my panel selections on the 8 way hat with my Roll on the mouse stick. I left my X axis to yaw on the stick. Landing gear / cargo scoop on the forward 4 way. Fa on/off on the right button on the front of the throuttle, middle is my forward / reverse . Sensor zoom the uper 4 way. The other buttons Im still working on.
 
I've got my lateral and vertical thrusters set to the stick and the throttle set to full range. On the low hat, up is decrease sensor range and down is increase sensor range. On the mid hat, up is next target, down is pref target, right is next subsystem, left is previous subsystem. The upper hat is the power distributor. On the front hat, down is landing gear, right is lights, left is cargo scoop, and up is silent running. The front buttons are boost, FAOff (hold), and FSD.

I've thought about modding the thumbstick so that it is concave rather than convex. I've heard that can make the click function easier to use.

Has anyone tried modding their throttle to add custom detents? I've been thinking about adding a detent for center and a detent for max maneuvering.
 
Very cool, I have the same setup, but with no Track IR.

On my Logitech Extreme 3D Pro, my hat switch is set to cycle targets.

I have a lot of buttons on my CH Throttle doing double duty... the mini-pad gives me throttle left right up down, by axis. this is great, because I can throttle diagonally as well. If I flip the headlook toggle, then the minipad will do headlooks, again in all directions. and the button boosts.

For the bottom 4 thumb switches, they are also doing double duty. UI Select, Left, Next, and Back, and also Silent Running, Cargo Scoop, Landing Gear, and Deploy Hardpoints.

The Hat switch gives me power settings - Balanced, Engine, System, and Weapon. It doubles as UI Up, Down, Left, Right.

That leaves 2 more 4-way switches, one is Heat Sink, Chaff, Sheild Cell, and Toggle headlook. That one's my index finger switch.

The last thumb switch on the top is for Comm / Target / Sensors / Systems.

Pretty great setup! My other three fingers are for Jump, Flight Assist, and one is still blank. I had it as Galaxy Map until I realized what a terrible idea that was, to accidentally pull up a map during combat!
 
Pinky button ui select, middle button ui back, finger button is a shift button.

I have the castle hat as deploy hardpoints, next and previous fire groups. Shifted i have it as prev/next target and subsystems. In the map screen it scolls up, down left and right, looking at ui panels its next and previous tab. Landing override is forward and reverse thrust.

Witch hat is power distribution and ui up, down, left and right.

Bottom hat is FSD (both types, supercruise and hyperspace), FA toggle and UI focus (also ui focus doubles as track IR centre).

Finger hat is pause track IR, landing gear, ship lights and deploy heat sink.

Power distribution, targeting and the UI controls are also on the two hats on my flight stick, so i can do those with either hand as needed.

Mini stick is vertical and lateral thrusters, throttle is set to full range.
 
Be prepared to get the Fighterstick and Pedals in one go, as you will lose the twist on the Logitech. My throttle is mapped as follows:

Throttle: full range forward/back axis
leftmost button: run silent
middle button: FA on/off (hold)
rightmost button: boost
forward hat down: landing gear
forward hat up: deploy weapons
forward hat left: lights
forward hat right: cargo scoop
top side hat up: energy to engine
top side hat right: energy to weapons
top side hat left: energy to systems
top side hat down: balance power
8-way hat left: nav panel
8-way hat up: comms
8-Way hat right: status panel
8-way hat down: radar
bottom side hat up: engage supercruise
bottom side hat right: panel menu tab right
bottom side hat down: engage hyperjump
bottom side hat left: panel menu tab left
mini-joystick x-axis: lateral thrust
mini-joystick y-axis: vertical thrust

Fighterstick (in less detail):

y-axis: pitch
x-axis: roll
trigger button: fire primary weapons and UI menu select
bottom button: fire secondary weapons and leave UI menu
top button: previous firegroup (wish it was actually a tertiary weapon fire)
side button: next firegroup
thumb hat: chaff, heatsink, shield cells, jettison cargo
left hat: hostile targetting modes
bottom hat: all targets and subsystems targetting
8-way hat: UI menu navigation

Pedals only yaw on main axis, toebrakes not mapped
 
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