Chained missions "blocking" regular missions?

I've been trying to elevate my rank in the Alliance in the expectation it may be required when the T10 becomes available.

I found a nice little area of Alliance space where there's plenty of strife and a couple of nearby systems in Boom.
As a result of this, there's a lot of donation missions, both credits and goods, which can quickly increase rank.

Thing is, a lot of those missions generate chained missions.

I notice that, as the supply of chained missions increases, the number of regular missions available seems to be drying up.
What's worse is that the chained missions always seem to be high-ranking assassination missions, which isn't a lot of use since I'm using my trade Python.

Firstly, has anybody else noticed anything similar?
I'm not entirely sure whether it's my imagination or, perhaps, just an aberration.

Secondly, is this a plausible situation or not?
Seems like, if a system required things get done (hauling cargo, supplying food, donating credits or whatever) they're not going to stop needing those things just because they're also waiting for somebody to go and kill a pirate-lord.


I know the mission board has been tweaked for 2.4 but I assume there must still be some kind of limitations in place (either a finite number of missions displayed or missions spawned from a finite pool of choices) so it seems like chained missions will clog up the mission board if left ignored.
 
Wait, do we even know if "Alliance rank" is being tabulated even though it's not in the game right now? I can see getting the Alliance rep up to make ranking easier in the future, but that's something different all together.
 
Wait, do we even know if "Alliance rank" is being tabulated even though it's not in the game right now? I can see getting the Alliance rep up to make ranking easier in the future, but that's something different all together.

No, but I'm desperate for something useful to do.
 
Currently I have a chained mission which is blocked, as my status is lower than the mission requires.

So it would require a concerted effort to raise my status w/ a faction I don't support just to get rid of the mission.

I've got other tasks to do other that grind for something I don't want or need.
 
I've been trying to elevate my rank in the Alliance in the expectation it may be required when the T10 becomes available.

I found a nice little area of Alliance space where there's plenty of strife and a couple of nearby systems in Boom.
As a result of this, there's a lot of donation missions, both credits and goods, which can quickly increase rank.

Thing is, a lot of those missions generate chained missions.

I notice that, as the supply of chained missions increases, the number of regular missions available seems to be drying up.
What's worse is that the chained missions always seem to be high-ranking assassination missions, which isn't a lot of use since I'm using my trade Python.

Firstly, has anybody else noticed anything similar?
I'm not entirely sure whether it's my imagination or, perhaps, just an aberration.

Secondly, is this a plausible situation or not?
Seems like, if a system required things get done (hauling cargo, supplying food, donating credits or whatever) they're not going to stop needing those things just because they're also waiting for somebody to go and kill a pirate-lord.


I know the mission board has been tweaked for 2.4 but I assume there must still be some kind of limitations in place (either a finite number of missions displayed or missions spawned from a finite pool of choices) so it seems like chained missions will clog up the mission board if left ignored.

I tend to avoid the chained missions. They don't offer anything better than regular missions. They're all just RNG.

No point in doing Alliance missions though, there's no rank for them. Just superpower rep, that auto ticks down a few percent everyday like all the others. Don't waste your time right now on it.
 
I've been trying to elevate my rank in the Alliance in the expectation it may be required when the T10 becomes available.

I found a nice little area of Alliance space where there's plenty of strife and a couple of nearby systems in Boom.
As a result of this, there's a lot of donation missions, both credits and goods, which can quickly increase rank.

Thing is, a lot of those missions generate chained missions.

I notice that, as the supply of chained missions increases, the number of regular missions available seems to be drying up.
What's worse is that the chained missions always seem to be high-ranking assassination missions, which isn't a lot of use since I'm using my trade Python.

Firstly, has anybody else noticed anything similar?
I'm not entirely sure whether it's my imagination or, perhaps, just an aberration.

Secondly, is this a plausible situation or not?
Seems like, if a system required things get done (hauling cargo, supplying food, donating credits or whatever) they're not going to stop needing those things just because they're also waiting for somebody to go and kill a pirate-lord.


I know the mission board has been tweaked for 2.4 but I assume there must still be some kind of limitations in place (either a finite number of missions displayed or missions spawned from a finite pool of choices) so it seems like chained missions will clog up the mission board if left ignored.

I'm having the same problem trying to rank up imperial, I have both chain missions and the ludicrous 22000ly missions flooding the boards, I currently have no interest in assassination missions or anything that requires weapons for that matter, but they're seemingly blocking secure and courier missions, I get one, at max 3 on the board making rank up more of a grind.
 
I'm having the same problem trying to rank up imperial, I have both chain missions and the ludicrous 22000ly missions flooding the boards, I currently have no interest in assassination missions or anything that requires weapons for that matter, but they're seemingly blocking secure and courier missions, I get one, at max 3 on the board making rank up more of a grind.

I recall, from doing the naval ranks, that one "messy" way to refresh the mission board was to take on a couple of the missions you don't want to do and then go to your "Transactions" HUD and abandon them immediately.
You DO lose rep' with the faction for doing this, though, so never abandon enough missions that it drops you down to a lower tier with them.
Presumably, it'll lower your superpower rep' slightly as well (?) but if it clears space on the board for missions you can do, it's worth trying.
 
No point in doing Alliance missions though, there's no rank for them. Just superpower rep, that auto ticks down a few percent everyday like all the others. Don't waste your time right now on it.

Unless I'm mistaken, it only ever seems to drop to 75% though.
It's not deliberate but I must've been doing stuff that has upset the Alliance cos my rep', with them, was pretty low.
I was trying to crank it up to somewhere around 80% so I'd know how much effort it takes when/if the T10 requires it and so I'd only have that final 25% to do when the time comes.
 
Unless I'm mistaken, it only ever seems to drop to 75% though.
It's not deliberate but I must've been doing stuff that has upset the Alliance cos my rep', with them, was pretty low.
I was trying to crank it up to somewhere around 80% so I'd know how much effort it takes when/if the T10 requires it and so I'd only have that final 25% to do when the time comes.

Yes. It does decay only to 75%
The unfortunate thing is that Aliance and Federation share quite a lot of systems in rather large area, when comes to minor factions, which means that when ever you take a Fed mission (of a type that where it applies) there's a pretty good chance it will be "against" one of the Alliance factions. So it's actually quite easy to make enemies with the Alliance, right now.
 
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I'm having the same problem trying to rank up imperial, I have both chain missions and the ludicrous 22000ly missions flooding the boards, I currently have no interest in assassination missions or anything that requires weapons for that matter, but they're seemingly blocking secure and courier missions, I get one, at max 3 on the board making rank up more of a grind.
What, you don't want to deliver 44 units of superconductors to Colonia for 1.2M?
 
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