Challenge accepted

I've take a look at the Steam achievements list to see what's missing...and then I choose Pena for my first Challenge mode try, on Jurassic difficulty.

I'll try to unlock "The essence of chaos", "Jurassic measures", "Clocked at 32 mph", "You'll never look at birds the same way!" and "Fast for a biped?" in one single shot.

Do you think it's even possible?
 
I’ve restarted Pena over and over. Maybe I’m just unlucky but I always get challenges that have to do with building hotels, acu or selling a bunch of dinos. I’ll spend money for new missions but get the same crap lol. Also I barely get any minerals to sell from digs. People say it’s not that difficult so I guess I’m unlucky!? I’m beginning to wonder if it’s really worth the headache.
 
I'm amazed by this approach. I just look at pretty dinosaurs and I'm getting stressed when it just starts raining.

And then there are people who challenge themselves to challenging things within the challenges.

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Finished Isla Pena on Jurassic Difficulty a day or two ago... Costs me an arm & a leg for a good 11hrs or so, but unlocking the T-Rex skin was so worth it. Didn't really care about the Par Time.

Never had any of my carnivores breakout whenever twisters arrive, except for one of my 4 Diplodocus's... xD

& I discovered something about the weather mechanics, not sure if this is true though, but, the higher your island rating is, the more severe the weather you get. I think its at 3-4 stars that the twisters start to show themselves. The other pattern I seemed to notice (If anyone else does notice this), is that twisters tend to show up every 4-5th-ish general storm warning,.

Stayed at 1.5-2 stars for a good 4-5 hours, trying to build up on my funding before making more advances/improvements to my park (even left the game running for like 30mins while getting something to eat), & if you can, dont pick dig speed as an expedition center upgrade, use all 3 for dig yield... Dig Yield = More Cash.
 
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Park map
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In construction order, the enclosures are
  • 3 Ceratosaurus & 6 Velocirraptor
  • 2 Baryonix & 12 Dilophosaurus
  • 2 Metriacanthosaurus & 8 Deinonychus
  • 2 Suchomimus & 12 Dilophosaurus
  • 2 Giganotosaurus & 11 Dilophosaurus
  • 2 Carnotaurus & 12 Dilophosaurus
  • and I hatched 8 more Dilophosaurus in an enclosure built for another big carnivore...probably T.rex, since that was the unlocked missing, but then I realize I already had a 5-star dinosaur rating, so it was facility what was holding me back. Demolished research and fossil centers to make room for an hotel (no pun intended) and BANG! From 3 to 5 stars!

Park stats
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I didn't overcome the variety penalty but somehow make it up for it spamming Dilophosaurus, hahah

Didn't built an ACU center until the first dinos started to die from old age, to remove the corpses. Instead, double-fenced every paddock and didn't have any outbreaks, just some broken inner walls every once in a while...and reload from last save if a tornado set a dinosaur free. Is that cheating?
Either way...
Didn't research electrified fences. Double-fencing is more effective and doesn't consume energy, and tornadoes don't care if a fence is electrified or not. Did research, however, Heavy steel and Concrete wall as soon as available, and as the budget allows it, replace the previous weaker fence.

Each time a dinosaur died it was replaced with an Aggressive instincts 1.0 (and that's the only gene I researched, didn't researched the 2.0 version nor any skin) modded specimen, until then I didn't do any modifications and waited to 100% genome to hatch every one of them..."I can't afford failed incubations" I thought. Researched and applied Success rate at this point, so every incubation had a 100% chance of success. Since I was spamming Dilophosaurus, applied Hatchery capacity to mass-produce them, and Reaction speed when I was incubating the big ones (probably this wasn't neccesary).

Applied Dig yield to Expedition center, Extraction speed to Fossil center and Research cost to Research center. Didn't even researched the other upgrades for those buildings (except for extra research and dig teams).

Before incubating a new unlocked dino, researched every available medical treatment, except for Bracken poisoning. I think all carnivores are inmune to it.

Researched and built Storm stations, Restaurants, Arcades and Clothes shops (I've been told this 3 guest buildings are the one combination that make it easily to 5 star facility rating) and Monorail station in the late game. It is quite expensive...so it had to wait for the Research cost upgrades. No viewing tower nor gyrosphere stations, but I did thought of the first one when I was hatching those last 8 Dilos...

Didn't research electricity buildings, just the Improved output and Outage reduction upgrades.

And...I think that's all.

At one point I received a DINOSAUR FIGHT notification, between two Dilos in the Suchomimus pen.
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They weren't uncomfortable in any way (enough forest, enough grassland and not overcrowded) and both were well fed and hydrated (Food and Water were not in red, at least).
It was weird, because I've seen other fights but this was the only one when the dinos hurted each other. Normally one of them panicks and retreat, and there is no notification.
 
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