Hi,
So I recently started to play in challenge mode after many hours in franchise and noticed some differences. I am not sure if those things are designed to be this way or they are simply bugged:
1) When you buy an animal from trade center but do not put them to habitat, yet they appear as your most appealing (if they have better rating than what you already have available). I did not have this problem in franchise, and it kind of bugs me, because sometimes I buy the animal in advance when I do not have their habitat finished, yet somehow the guests know you have this animal?
2) Earning some conservation credits as time goes by . Now I am aware that this might be designed this way, but it feels less challenging to keep earning cc for nothing, I would much rather only earn them by releasing to wild. It is not a big problem, but perhaps there could be an option to disable this, if it is a feature?
So I recently started to play in challenge mode after many hours in franchise and noticed some differences. I am not sure if those things are designed to be this way or they are simply bugged:
1) When you buy an animal from trade center but do not put them to habitat, yet they appear as your most appealing (if they have better rating than what you already have available). I did not have this problem in franchise, and it kind of bugs me, because sometimes I buy the animal in advance when I do not have their habitat finished, yet somehow the guests know you have this animal?
2) Earning some conservation credits as time goes by . Now I am aware that this might be designed this way, but it feels less challenging to keep earning cc for nothing, I would much rather only earn them by releasing to wild. It is not a big problem, but perhaps there could be an option to disable this, if it is a feature?