I've been trying out the challenge modes on the different islands to try and unlock all of the new skins that came with the recent update, and I have to say, if its one thing that aggravates me the most its the flipping forced contracts. I can deal with the disease, storms, etc... but the forced contracts in challenge mode are the single most hated thing in the game for me .
There are so many contracts that are just absolutely terrible for how challenge mode is designed, (especially those stupid "get yer park to X rating ones) because they either take too much time to do, take too much focus away from the rest of the park (waiting for dinos to do certain things to get pictures, for example), and/or simply aren't worth the monetary reward. Not only are there a ton of crappy contracts that you could end up with, you get penalized by having to pay to cancel said contract only to possibly just get another crappy contract in its place.
The biggest cause of this whole problem is the fact that in challenge mode, you are forced to pick a contract for one of the divisions without being able to first see what that contract is. It would make for better design imo, if you were first able to see the contracts before we picked them, and it would make it feel more justified in having to pay to cancel a contract.
As it currently stands, I've gotten fed up with the whole forced blind contract system to the point that now I just save my game right as i finish a contract, and if I get a new contract i dont like, i just reload until I do. I hope that something like that change i suggested is made to make it a more enjoyable experience as I very much prefer not to resort to such methods.
There are so many contracts that are just absolutely terrible for how challenge mode is designed, (especially those stupid "get yer park to X rating ones) because they either take too much time to do, take too much focus away from the rest of the park (waiting for dinos to do certain things to get pictures, for example), and/or simply aren't worth the monetary reward. Not only are there a ton of crappy contracts that you could end up with, you get penalized by having to pay to cancel said contract only to possibly just get another crappy contract in its place.
The biggest cause of this whole problem is the fact that in challenge mode, you are forced to pick a contract for one of the divisions without being able to first see what that contract is. It would make for better design imo, if you were first able to see the contracts before we picked them, and it would make it feel more justified in having to pay to cancel a contract.
As it currently stands, I've gotten fed up with the whole forced blind contract system to the point that now I just save my game right as i finish a contract, and if I get a new contract i dont like, i just reload until I do. I hope that something like that change i suggested is made to make it a more enjoyable experience as I very much prefer not to resort to such methods.