Please correct me if I am wrong but:
The lat/long coordinates on Earth work like this:
-flying North (0) increases the values in the positive axis
-flying South (180) increases the values in the negative axis ,
-flying East (90) increases the values in the positive axis
-flying West (270) increases the values in the negative axis
It was like that originally in Horizons but:
Q1 Why?
Q2 Is it going to change again?
With persistent locations on planetary surfaces (as it was the case with the “barnacles”) it is essential to have ONE CORRECT system of coordinates in order to navigate.
Am I the only player which thinks this is a problem?
I wonder if anyone from FD can provide an answer.
The lat/long coordinates on Earth work like this:
-flying North (0) increases the values in the positive axis
-flying South (180) increases the values in the negative axis ,
-flying East (90) increases the values in the positive axis
-flying West (270) increases the values in the negative axis
It was like that originally in Horizons but:
- It got reversed (I think with “Engineers”). It messed completely my sense of navigation on planetary flying.
- In 2.2 it was reversed to the original (at last).
- Now in 2.2.01 they say it is reversed again!
Q1 Why?
Q2 Is it going to change again?
With persistent locations on planetary surfaces (as it was the case with the “barnacles”) it is essential to have ONE CORRECT system of coordinates in order to navigate.
Am I the only player which thinks this is a problem?
I wonder if anyone from FD can provide an answer.