change other ships in supercruise from comet / jellyfish render to black hole render

the current rendering used for ships in Supercruise has always seemed very strange to me. Especially so when a ship is leaving a planet as you are approaching and the tails of their supercruise effect pass through the planet's surface (which I imagine would kill everyone nearby).

Given that interstellar travel requires massive amounts of power and is somehow "shifting" the frame of reference around the ship, would it not make more sense to render ships the same way black holes are rendered (where they bend the light around them)?

NOTE: I'm aware this is only a game and things don't need to be realistic, hence being able to see anything at all when traveling faster than light (or even being able to travel faster than light in the first place), but I'm just not a big fan of the super-bright light given off and jellyfish looking tails used for ships in supercruise.
 
Yeah they are also much too big, they should be tiny specks.

I like to see something like the blackhole effect on a teardrop shaped bubble for ships in sc.
 
Yeah they are also much too big, they should be tiny specks.

I like to see something like the blackhole effect on a teardrop shaped bubble for ships in sc.

But you wouldn't would you, with that effect a ship traveling in SC wold be effectively invisible to other players except on the radar.
 
For gameplay purposes, being able to see other ships in SC is a must. Ok, you -could- just use your scanner and targetting computer, but it'd look a bit boring if you only ever saw empty systems through your window.

I do agree the tails sometimes look pretty weird though; perhaps they should scale based on the actual speed of the vessel?
 
But you wouldn't would you, with that effect a ship traveling in SC wold be effectively invisible to other players except on the radar.

why would they be invisible? I've had no problems seeing the Black Holes in Elite: Dangerous. They warp the space around them making them very obvious.
 
More dynamic tails would look nice.

Leaving a space equivalent of a vapour trail would look pretty awesome, IMHO, a bit like the probes trails really. Short lived, but at high speed, would stretch across the system.

On top of that, it'd help the sense of scale by offering frames of reference to fly over, much like flying over orbit lines.
 
For me, it is when approaching a station orbiting a planet in SC that is busy with a bunch of ships approaching it in front of me and I cannot tell where the station is from all of the balls of light. I cannot tell if I am flying straight at the planet, above it, below it, etc.
 
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