the current rendering used for ships in Supercruise has always seemed very strange to me. Especially so when a ship is leaving a planet as you are approaching and the tails of their supercruise effect pass through the planet's surface (which I imagine would kill everyone nearby).
Given that interstellar travel requires massive amounts of power and is somehow "shifting" the frame of reference around the ship, would it not make more sense to render ships the same way black holes are rendered (where they bend the light around them)?
NOTE: I'm aware this is only a game and things don't need to be realistic, hence being able to see anything at all when traveling faster than light (or even being able to travel faster than light in the first place), but I'm just not a big fan of the super-bright light given off and jellyfish looking tails used for ships in supercruise.
Given that interstellar travel requires massive amounts of power and is somehow "shifting" the frame of reference around the ship, would it not make more sense to render ships the same way black holes are rendered (where they bend the light around them)?
NOTE: I'm aware this is only a game and things don't need to be realistic, hence being able to see anything at all when traveling faster than light (or even being able to travel faster than light in the first place), but I'm just not a big fan of the super-bright light given off and jellyfish looking tails used for ships in supercruise.