I think - and based on change attempts in previous betas, I think Frontier agrees - that hugely stacked shield boosters, especially with engineering, are problematic.
Yes, there's reverb cascade, but that only applies to a very limited set of weapons that are themselves also very limited in their usage. It's not really a solution. A pro/con solution to shield booster stacking is better than just a hard counter based on someone's potential loadout.
So instead, I propose this: Have shield boosters (perhaps only after your shields have been boosted over 20%), cause a portion of damage absorbed by your shield to be done directly to the shield generator. Have this damage bypass module reinforcements (the damage the shield generator is taking is internally inflicted, due to running beyond spec, not externally inflicted), but it still would be mitigated by increases to shield integrity. The percentage of damage that's transferred to the shield gen directly would grow the more your boost your shields.
This would allow mega-shielded ships to still get to keep their mega-shields if they chose, but make it more of a pro/con decision-making process rather than just the mindless "add more shield boosters, obviously" it is today.
It also would create a small bit of much-needed upkeep costs for higher-end ships, without penalizing those just starting out.
Yes, there's reverb cascade, but that only applies to a very limited set of weapons that are themselves also very limited in their usage. It's not really a solution. A pro/con solution to shield booster stacking is better than just a hard counter based on someone's potential loadout.
So instead, I propose this: Have shield boosters (perhaps only after your shields have been boosted over 20%), cause a portion of damage absorbed by your shield to be done directly to the shield generator. Have this damage bypass module reinforcements (the damage the shield generator is taking is internally inflicted, due to running beyond spec, not externally inflicted), but it still would be mitigated by increases to shield integrity. The percentage of damage that's transferred to the shield gen directly would grow the more your boost your shields.
This would allow mega-shielded ships to still get to keep their mega-shields if they chose, but make it more of a pro/con decision-making process rather than just the mindless "add more shield boosters, obviously" it is today.
It also would create a small bit of much-needed upkeep costs for higher-end ships, without penalizing those just starting out.