As it is right now, the Stellar Forge is being contacted by the client to determine the number and type of POIs, if any, when a planet is FSS-scanned. This leads to the wait-circle which has annoyed many.
I suggest that the FSS scan does *not* determine the number of POIs, only the type of POIs, if any.
The number of POIs should rather be determined when the planet is being mapped with probes, as that takes a number of seconds anyway, and with the final number of POIs being revealed when the planet is 100% mapped. This 'hides' the Stellar Forge response time better and lets people know right away if a planet has anything interesting with less waiting than the current mechanics, while the details are found out by mapping with probes.
EDIT: To be more detailed - when the first probe is launched that's going to hit the planet, that's when Stellar Forge should be contacted for determining the number of POIs/details thereof. This hides the server response time much better.
I suggest that the FSS scan does *not* determine the number of POIs, only the type of POIs, if any.
The number of POIs should rather be determined when the planet is being mapped with probes, as that takes a number of seconds anyway, and with the final number of POIs being revealed when the planet is 100% mapped. This 'hides' the Stellar Forge response time better and lets people know right away if a planet has anything interesting with less waiting than the current mechanics, while the details are found out by mapping with probes.
EDIT: To be more detailed - when the first probe is launched that's going to hit the planet, that's when Stellar Forge should be contacted for determining the number of POIs/details thereof. This hides the server response time much better.
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