Can we please change the in-game descriptions of the 'incendiary' and 'inertial impact' experimental effects to be more honest? Both of these descriptions still say a "portion of the damage" is converted to their respective damage types when in reality 'incendiary' becomes 100% thermal, and 'inertial impact' becomes 100% kinetic. This is spreading misinformation and almost everyday I see people sticking with the in-game description, even though every other resource (including the in-game weapon stats) say differently. Would be real nice to clear this up and I could be wrong but this seems like it should be pretty easy to implement.