There have been other posts that touch on insurance/re-buy and engineer blueprints I'm sure, but here's mine.
I think the insurance system is backward. In the real world if you total your car, it's gone. That flash paint-job you spent $$$/££££ on? Gone. Your sat nav? Gone. Spandau Ballet CD? Gone. Yet in E
, you Eject Eject Eject at Beagle Point in your heavily engineered AspX? Auto-magically re-appears at Hutton, exactly as it was, down to the funky smell and that weird stain you can't quite get out of the co-pilot's seat... And all the unique, random, unrepeatable engineer mods. It doesn't make sense.
Now I don't have an alternative to you re-materialising at Hutton or where-ever, but I have got a few ideas for what should happen to your ship.
These could just show up as extra options on the re-buy screen.
Wait, what happened to my engineer mods? Well, they're supposed to be unique, random, unrepeatable, right? So why are they on the new ship?
The third option is have the engineer keep any mod on file but you need to use the same mats you needed for the original mod. Don't have the required mats when you go off bang? You need to collect the mats then revisit the engineer you got the original mod from to get it back.
What does everyone think?
I think the insurance system is backward. In the real world if you total your car, it's gone. That flash paint-job you spent $$$/££££ on? Gone. Your sat nav? Gone. Spandau Ballet CD? Gone. Yet in E
Now I don't have an alternative to you re-materialising at Hutton or where-ever, but I have got a few ideas for what should happen to your ship.
- You get the credit value of your ship, minus the rebuy cost, so you can build a new ship to the same spec as before.
- You get an equivalent ship to the one you lost, minus any engineer mods.
These could just show up as extra options on the re-buy screen.
Wait, what happened to my engineer mods? Well, they're supposed to be unique, random, unrepeatable, right? So why are they on the new ship?
The third option is have the engineer keep any mod on file but you need to use the same mats you needed for the original mod. Don't have the required mats when you go off bang? You need to collect the mats then revisit the engineer you got the original mod from to get it back.
What does everyone think?