Couple o bits picked out of the changelog:
- Only spawn pirates, power pirates and power assassins at anarchy stations
?? If this means only piratey type ships spawn inside the station specifically, then no biggie. But if it means pirates are all that spawn in anarchy station instances altogether & no trader npcs come in to dock anymore, then they just killed off one of my favouritest ways to npc pirate, "ye fishing hole" :S we'll just have to see
- Each star system's current security levels now significantly affects buy & sell prices for legal and illegal commodities
Could this be a stealth buff for selling swag, smuggling it in at high sec systems?
- Only spawn pirates, power pirates and power assassins at anarchy stations
?? If this means only piratey type ships spawn inside the station specifically, then no biggie. But if it means pirates are all that spawn in anarchy station instances altogether & no trader npcs come in to dock anymore, then they just killed off one of my favouritest ways to npc pirate, "ye fishing hole" :S we'll just have to see
- Each star system's current security levels now significantly affects buy & sell prices for legal and illegal commodities
Could this be a stealth buff for selling swag, smuggling it in at high sec systems?